[Bf-committers] Materials Library for Blender

Silvermindyarr silvermindyarr at gmail.com
Sun Jun 16 20:18:47 CEST 2013


This asset browser definitely needs it's own panel with drag N drop as an
option. There have been a number of mockups in the past, especially on
blenderstorm.


On Sun, Jun 16, 2013 at 9:09 AM, Jürgen Herrmann <shadowrom at me.com> wrote:

> The question is what does it take to implement an interface for saving
> material presets in a stripped blend file format?
> There should be a save and load function in the material panel and a
> decent, easy to use library for these.
> I personally like how this is done in Vue by e-on. (Vue 11 pioneer is free
> : http://www.cornucopia3d.com/products/vue/vue_11_pioneer/ )
>
> But we could do even better by adding meta data into the "material files"
> and maintain a simple library db within the presets folder of the users
> machine.
>
>
> Am 16.06.2013 um 17:38 schrieb Brecht Van Lommel <
> brechtvanlommel at pandora.be>:
>
> > In another discussion about using .blend files for this type of thing,
> > the big size of .blend files came up, which can be easily 400 kb even
> > with a single cube in it. This is because it also saves the user
> > interface and some other things which aren't needed here. For a
> > library.blend with many datablocks in it the overhead doesn't matter
> > as much, but if there are many files or some online material library
> > it could be useful.
> >
> > I did a little experiment to see how small you could get a .blend file
> > with a single datablock in it.  By stripping all datablocks except
> > some specified types, stripping unused DNA data, and using gzip
> > compression, we can store a simple node material in 4.4 kb. Note 4 kb
> > is the minimum file size on many file systems.
> >
> > Script strip_blend.py:
> > http://www.pasteall.org/43203/python
> >
> > Example terminal output:
> > http://www.pasteall.org/43212
> > http://www.pasteall.org/43211
> >
> >
> > Brecht.
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