[Bf-committers] Please turn off Auto Run Python Scripts by default

Campbell Barton ideasman42 at gmail.com
Wed Jun 12 02:32:18 CEST 2013


On Tue, Jun 11, 2013 at 8:49 PM, Brecht Van Lommel
<brechtvanlommel at pandora.be> wrote:
> Hi,
>
> On Tue, Jun 11, 2013 at 8:35 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
>> - Asking to reload a file is OK, but what if you haven't saved the
>> file? (eg, you load a new file and append an object with a driver).
>>   Currently the reload button is just removed in this case and you can
>> only choose to ignore the warning.
>
> I think this message should disappear as soon as you do any operation,
> same as other messages from operator. Then it can be ignored it
> without having to do anything.

This message intentionally expects a user action because the blend
file may behave totally broken if scripts don't run.

Some users click around aimlessly. they might immediately perform some
action on load that cancels the message,
or for some reason another message replaces it so fast they are
unaware scripts are disabled.

We risk users overlooking the warning message, then thinking blender
is broken or whoever made the blend-file made a mistake.
For most reports this is OK, but for rigs I worry it means the
difference between blender working or not.

> The red (X) button also looks more "threatening" than the reload
> button to me. Further I think the message should be changed, "Script
> failed to auto-run" makes it sound like it actually tried to run the
> script but there was some error? I suggest:
>
> [ (i) Auto-run script 'some_script.py' disabled | Reload Trusted | Ignore ]
>
> It would also be nice if this could follow the same styling as operator reports.

Good suggestions, committed r57384. it looks like this now:

[ (i) Auto-run disabled: Text 'some_script.py' | Reload Trusted | Ignore ]

Changed a little because the text may be a driver expression which can
be very long and makes the message not read so clearly.

>> Note, many reasonable suggestions have been made in this thread, but
>> at this point I don't think its useful to reply to all.
>>
>> Next Ill check on ways for users to selectively trust blend files for
>> their own projects so this behavior isn't annoying users.
>
> Perhaps what we could do is store a list of .blend file hashes that
> were trusted or created by the user somewhere.

Main disadvantage with hashes is if you work with others on a shared
repo, changed hashes will be common then you also have to manage
clearing old hashes - its doable but would like something thats easier
for users to manage if possible.

> Brecht.
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-- 
- Campbell


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