[Bf-committers] Minimal Blender specs - 5 year old systems & OS

Jason Wilkins jason.a.wilkins at gmail.com
Wed Jan 30 05:42:54 CET 2013


I do not understand what is hard about supporting Windows XP?  Do you
have a particular Windows 8 feature in mind that is essential?




On Tue, Jan 29, 2013 at 5:59 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
> On Wed, Jan 30, 2013 at 9:53 AM, Chad Fraleigh <chadf at triularity.org> wrote:
>> On Tue, Jan 29, 2013 at 7:11 AM, Thomas Dinges <blender at dingto.org> wrote:
>>> I can only fully agree with this.
>>> It becomes a pain to support old systems, especially Windows XP and old
>>> GPUs.
>>>
>>> Not only do we support hardware / software longer than other 3D
>>> software, as Blender is free people can also always stick to an older
>>> version.
>>
>> A question then.. if some older versions use bundled libs with
>> security bugs in them, how do they use blender on old hardware without
>> the risk of being hacked (perhaps just from opening an image file)?
>
> They would have to build (or get someone to build) an older blender
> version linking to newer libs.
> This shouldn't be too hard, I still have 2.49 building on arch linux
> with recent libs.
>
>> Also, I'm a little iffy on assuming large screen resolutions (as that
>> is just realestate, not a technical support issue). If developers just
>> assume larger and larger screens, then they tend to waste/abuse it.
>> Has anyone here ever used the AWS console.. one of their windows
>> *assumes* people have a large screen and some apply/confirm buttons
>> are placed at the bottom (with NO vertical scrollbar) even though
>> there is a big gap of space above them. I have to open it in it's own
>> window since the tabs in my browser make my content window just small
>> enough not to be able to reach these buttons. Also in general, I don't
>> run my windows maximized -- this isn't DOS with one app at a time (or
>> the same effect by taking over the entire screen). I have to shrink my
>> blender window down some every time I start it so I can see some of my
>> other windows (I guess there is a way to change that default, maybe,
>> but I haven't searched very hard to find it yet).
>
> Blender's interface scrolls/zooms quite well, The screen-size is more
> a suggestion for optimal use then something enforced.
>
> Saving user defaults with resized window will reopen the window at
> that size on my system, I think blender does this on all platforms.
>
>> I'm not saying old hardware should be supported forever, but don't
>> assume "if newer hardware can do it that users use it that way".
>
> Yep, there was talk of having profiles for blender to better support
> different screen/input/hardware configurations IIRC.
>
>> -Chad
>
>
>
> --
> - Campbell
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