[Bf-committers] [Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4138] trunk/py/scripts/addons: Fix [ #33759] Can't use UV image export UV_layout error
Dan Eicher
dan at trollwerks.org
Sun Jan 6 06:26:13 CET 2013
This one breaks render_povray/render.py line 1784 (elif with no if)
On Fri, Jan 4, 2013 at 9:37 AM, Bastien Montagne <montagne29 at wanadoo.fr>wrote:
> Revision: 4138
>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4138
> Author: mont29
> Date: 2013-01-04 16:37:47 +0000 (Fri, 04 Jan 2013)
> Log Message:
> -----------
> Fix [#33759] Can't use UV image export UV_layout error
>
> Another glitch from recent alpha work. Also modified povray's code. As
> usual, maintainders of these scripts, please double check changes are ok! :)
>
> Modified Paths:
> --------------
> trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py
> trunk/py/scripts/addons/render_povray/render.py
>
> Modified: trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py
> ===================================================================
> --- trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py 2013-01-04
> 07:57:26 UTC (rev 4137)
> +++ trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py 2013-01-04
> 16:37:47 UTC (rev 4138)
> @@ -113,7 +113,7 @@
>
> # scene render settings
> scene.render.use_raytrace = False
> - scene.render.alpha_mode = 'STRAIGHT'
> + scene.render.alpha_mode = 'TRANSPARENT'
> scene.render.image_settings.color_mode = 'RGBA'
>
> scene.render.resolution_x = image_width
>
> Modified: trunk/py/scripts/addons/render_povray/render.py
> ===================================================================
> --- trunk/py/scripts/addons/render_povray/render.py 2013-01-04
> 07:57:26 UTC (rev 4137)
> +++ trunk/py/scripts/addons/render_povray/render.py 2013-01-04
> 16:37:47 UTC (rev 4138)
> @@ -1697,15 +1697,16 @@
> if not world.use_sky_blend:
> # Non fully transparent background could premultiply
> alpha and avoid anti-aliasing
> # display issue:
> - if render.alpha_mode == 'PREMUL':
> + if render.alpha_mode == 'TRANSPARENT':
> tabWrite("background {rgbt<%.3g, %.3g, %.3g,
> 0.75>}\n" % \
> (world.horizon_color[:]))
> #Currently using no alpha with Sky option:
> elif render.alpha_mode == 'SKY':
> tabWrite("background {rgbt<%.3g, %.3g, %.3g, 0>}\n" %
> (world.horizon_color[:]))
> #StraightAlpha:
> - else:
> - tabWrite("background {rgbt<%.3g, %.3g, %.3g, 1>}\n" %
> (world.horizon_color[:]))
> + # XXX Does not exists anymore
> + #else:
> + #tabWrite("background {rgbt<%.3g, %.3g, %.3g, 1>}\n"
> % (world.horizon_color[:]))
>
> worldTexCount = 0
> #For Background image textures
> @@ -1776,10 +1777,11 @@
> # for skysphere..5.5
> tabWrite("gradient y\n")
> tabWrite("color_map {\n")
> - if render.alpha_mode == 'STRAIGHT':
> - tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" %
> (world.horizon_color[:]))
> - tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" %
> (world.zenith_color[:]))
> - elif render.alpha_mode == 'PREMUL':
> + # XXX Does not exists anymore
> + #if render.alpha_mode == 'STRAIGHT':
> + #tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" %
> (world.horizon_color[:]))
> + #tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" %
> (world.zenith_color[:]))
> + elif render.alpha_mode == 'TRANSPARENT':
> tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" %
> (world.horizon_color[:]))
> # aa premult not solved with transmit 1
> tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" %
> (world.zenith_color[:]))
>
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