[Bf-committers] Cycles ocio ACES: viewport-render doesn't use the RRT
Thomas Volkmann
lists at thomasvolkmann.com
Fri Feb 15 14:23:40 CET 2013
I have set the OCIO Environment to point at the aces/config_1_0_3.ocio from the
ocio example configurations. I just disabled it, and tried with and without, but
I can't reproduce it right now... so nevermind.
Is it planned to implement the colormanagement to the viewport? Otherwise the
vieport previewrender doesn't make much sense, does it?
Thanks,
Thomas
> Sergey Sharybin <sergey.vfx at gmail.com> hat am 15. Februar 2013 um 14:11
> geschrieben:
>
> I don't think color management for viewport was implemented. Rendered
> viewport is just default sRGB display (as the rest of OpenGL viewport).
>
> It's not clear for me why you could have such warning tho. My guess is you're
> using un-invertible color space for image datablock.
>
> Also, which exact ocio configuration you're using? Doesn't seem it's
> blender's one.
>
>
> On Fri, Feb 15, 2013 at 7:05 PM, Thomas Volkmann <lists at thomasvolkmann.com
> <mailto:lists at thomasvolkmann.com> > wrote:
> > > Hi,
> >
> > I'm just starting to understand this whole colormanagement stuff, ocio
> > and ACES
> > in particular.
> > And now I have one question: why isn't the RRT(+ODT) not applied during
> > viewport
> > rendering? see here:<http://postimage.org/image/mmmqbtbs5/>
> >
> > Looking for something else I found this in the console everytime I render
> > in the
> > viewport:
> > OpenColor IO Error: 3D Luts can only be applied in the forward direction.
> > <inverse> specified
> > Maybe it's related?
> >
> >
> > thanks,
> > Thomas
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> > >
>
>
> --
> With best regards, Sergey Sharybin
>
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