[Bf-committers] State of VS2012 support...
shadowrom at me.com
Wed Dec 11 18:37:08 CET 2013
I'll have to take a look into the svn logs. It seems that the cmake changes and some ghost win32 fixes got dumped.
Especially the cmake stuff for the vc11 debug libs were a lot of work.
As far as I could see cmake always uses the release libs of osl, llvm and some others. Because of that one always gets a ITERATOR_DEBUG_LEVEL error in the linker stage.
----- Ursprüngliche Nachricht -----
Von: "Brecht Van Lommel" <brechtvanlommel at pandora.be>
Gesendet: 11.12.2013 17:27
An: "bf-blender developers" <bf-committers at blender.org>
Betreff: Re: [Bf-committers] State of VS2012 support...
These changes were probably removed by accident, sorry if that's the
case. However I looked through the commit logs, and couldn't figure
out which fixes for debug builds you are referring to. If you could
point to a commit that got lost, we might could figure out how that
On Wed, Dec 11, 2013 at 2:34 PM, Jürgen Herrmann <shadowrom at me.com> wrote:
> Hi devs,
> yesterday I tried to check on T37708 and tried to recompile Blender from the new Git repo.
> As for SCons everything went well, and i got a nice release build of blender.
> When I tried to reproduce the described error I recognized that an old bug I fixed some time ago was somehow reintroduced. When pressing P to start the game engine blender crashes without error message.
> So I tried to build blender with CMake to get a debug build I could debug within the IDE.
> Just to see that the CMake files have changed a lot and the debug build doesn't work at all because all changes I made to ensure that the proper libs are linked to debug builds were somehow removed.
> It's really not nice to see that all the work I had done in the past was absolutely for nothing :(
> Unfortunately my current daily schedule doesn't allow me to redo all this. This will change next year, but i must admit I am not very motivated at the moment.
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