[Bf-committers] SDL2-based GUI toolkit for Blender (just a suggestion)

Felipe Ferreira da Silva felipefsdev at gmail.com
Tue Dec 10 19:43:38 CET 2013

I think that Ghost cannot be sepparated from Blender without a lot of
effort, and seeing how the developers itself saying how hard is to make
changes on the layout, I wouldn't use it. Also, I do not know if I can
create new "classes" of widgets with it.

2013/12/1 Arnaud Loonstra <arnaud at sphaero.org>

> On 12/01/2013 10:12 AM, Felipe Ferreira da Silva wrote:
> [snip]
> > I'm using SDL2 for inputs and drawing. The widgets are drawn using the
> > SDL_Texture, and I will put support to OpenGL widgets (just converting
> the
> > SDL_Texture of an widget to a OpenGL rendering and then back to
> > SDL_Texture). I'm not even using the hardware accelerated option of SDL2,
> > and the drawing is surprisingly fast.
> Have you considered using the Ghost library of Blender? I think that's
> the lib Blender uses to draw everything. It's somewhat similar to GLUT I
> think and it's possible to use it as standalone lib. From there on you
> could mimic what Blender does?
> Arnaud.
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- Felipe Ferreira da Silva

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