[Bf-committers] Clean convert text to mesh

W. Nelson indigitalspace at yahoo.com
Fri Aug 2 17:29:35 CEST 2013


The following workflow is popular with those in chat including motion graphic artists and those that work with text regularly. 

Popular fonts with good results:
Bebas and Bebas Neue (Bebas recomended by blenderguru.com, there are other popular ones also)
http://www.dafont.com/bebas.font
http://www.dafont.com/bebas-neue.font

(Recomended by Olson and others in #blender)
Object Mode: Object>Convert to>Mesh... (font is not editable as text anymore)
Edit Mode: Mesh>Vertices>Remove Doubles
  Mesh>Delete>Limited Dissolve

Another methods used with varying cost benefits:
Retopo over an existing font>mesh
Modeling from scratch if limited letters are needed (there are some good tutorials on this)
Remesh Object Modifier at a low threshold (as already mentioned)

Some references:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Texts
http://www.blenderguru.com/videos/how-to-make-metallic-text/
http://www.blenderartist.org/forum/showthread.php?295010-Blender-text-conversion-improvements-wishlist

Some of us that work with fonts and code have been kicking around in chat the idea of optimizing this in code or optimizing the retopo/remesh tools to deal with fonts better, but todo lists are so long already it may be a while before someone gets to it.

JTa










________________________________
 From: Sergey Sharybin <sergey.vfx at gmail.com>
To: bf-blender developers <bf-committers at blender.org> 
Sent: Thursday, August 1, 2013 12:38 AM
Subject: Re: [Bf-committers] Clean convert text to mesh
 

HI,

Currently no actual plans to improve conversion operator itself, so if
someone volunteers to look into improvement -- be welcome :)

What you might want to try is to use Remesh modifier on a font object after
you've converted it to mesh. It'll give you much nicer topology.


On Wed, Jul 31, 2013 at 11:32 PM, Blender Attitude <
blenderattitude at gmail.com> wrote:

> Hi dream team,
>
> Is there a plan to improve the text to mesh conversion algorythm, to get a
> nice quad topology ? Or is there a simple method or add-on ?
>
> Thank you all.
>
> Best wishes,
> Romuald from Blender Attitude Magazine (fr)
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



-- 
With best regards, Sergey Sharybin
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