[Bf-committers] Jack audio lib inclusion

Juan Pablo Bouza jpbouza at hotmail.com
Mon Apr 29 15:38:08 CEST 2013


Those are great news Sergey!

Last thing I knew was that you had just disabled it by default. Now I've tried it and it seems to work perfectly well! :D

Thanks a lot!


> Date: Mon, 29 Apr 2013 13:36:04 +0600
> From: sergey.vfx at gmail.com
> To: bf-committers at blender.org
> Subject: Re: [Bf-committers] Jack audio lib inclusion
> 
> Hi,
> 
> This is NOT possible to include jack statically -- you'll screw up the
> whole Jack design doing this and it's likely just wouldn't work in most of
> cases. The only way is to weak-link Jack. This is already done for OSX.
> 
> O linux it's a bit more complicated. I didn't find a proper way to
> weak-link jack, so on linux dlopen is used to check whether Jack is
> available and dlsym to get needed symbols. This was done in svn rev55616.
> 
> So basically on linux it'll check whether Jack client library is installed
> in the system and if so will allow you to choose Jack in user preferences,
> but you REALLY need to use your system's Jack client library, not link it
> statically or so.
> 
> This changes are available in 2.67-RC so you could test whether this works
> for you or not :)
> 
> 
> On Sun, Apr 28, 2013 at 12:09 AM, Juan Pablo Bouza <jpbouza at hotmail.com>wrote:
> 
> > Hi guys! I just write to propose that Jack lib should be included
> > statically in blender releases.
> > I know that this has already been discussed on IRC, but I think Nexyon did
> > a great job at porting jack into blender and it's just not fair that this
> > feature is left outside of the reach of people who don't compile blender.
> > If I'm not wrong, Jack also works on mac, and now it also does on windows.
> > This is just a great tool for video editing and audio based animation.
> > I know that maybe not all blender users will use this, but by not having
> > the lib included by default we are depriving many people to even try it.
> >
> > Personally, I use Blender synced with  Ardour for video editting. If
> > someone thinks that this is not a combination to be taken seriously as a
> > powerful tool, I have to say that I'm editing a full length commercial
> > feature film with it. And the workflow is just great.
> >
> > Well, It would be cool to support this, as a way of supporting other
> > interrelated open source projects too.
> >
> > See you!
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> 
> 
> 
> -- 
> With best regards, Sergey Sharybin
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