[Bf-committers] GSoC 2013 - Motion Tracking
pshirkey at boosthardware.com
Thu Apr 25 16:29:46 CEST 2013
On Thu, April 25, 2013 10:43 pm, Vilem Novak wrote:
> As a new media artist, I can't resist to say something:
> new media artists and scientists need to find new ways how to use things
> to experiment.
> Â For this, they rather need an api than an integration which you are
> speaking about...Â
Just as an FYI on the topic of API's I am working towards an extension of
JACK for sharing realtime 3d data across a modular environment. Intel devs
have expressed an interest in this for the Tizen platform and I expect to
be working with them to ensure integration.
You might be able to get Google interested in sponsoring some GSoC dev on
this project and I would be willing to mentor too. I think it would be
useful for motion tracking and several other production taks to enable
realtime 3d data sharing across multiple 3d engines and software anywhere
in the world. JACK is already cross platform and network enabled.
With a combination of JACK for audio, video (see salsaman - LiVes
contributions) and 3d data we can have a very powerful and flexible
modular realtime production system.
I have already mentioned this to the Makehuman crew so some of you may
already be aware of this recent development.
> The point is, they allready have it.
> Â I have used blender many times in interactive art - with midi, various
> tracking and motion recognition systems.Â
> And doing things regarding communication on the blender side was almost
> always the easiest part of the work,Â
> and it never took more than a few hours to get connected to whatever
> You can use serial, network, simulate mouse... e.t.c. and I don't think
> could make it easier, since the use is very different case by case.
> So, I think I would recommend you a different project for a whole
> e.g. integrating Leap motion or something similar, if it has to be about
> But take this just as an opinion ;)
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