[Bf-committers] GSoC - BGE Particle System or Arduino API

Jeroen Bakker j.bakker at atmind.nl
Tue Apr 23 18:55:20 CEST 2013

Hi Trevor,

Arduino in Blender seems nice, but we have some questions.

The Arduino API seems to depend on Java (JRE) and GCC. These libraries 
are not installed with Blender userbase. Having Arduino as part of 
Blender core would also make Blender depending on these components.
What are your ideas about that?

Secondly, where in Blender do you want to make the Arduino data 
available? and how would this work?

Best regards,
Jeroen Bakker & Monique Dewanchand
  - At Mind -

On 04/22/2013 10:34 PM, Trevor Tomesh wrote:
> Hi all,
> I've been hashing out a few ideas for this years GSoC, and I was wondering
> if anyone would be interested in mentoring me?
> BGE Particle System:
> As you probably know, the BGE does not have a built-in particle system. In
> order to make the BGE more attractive, I propose that a basic particle
> system be implemented complete with Python API and logic brick controllers.
> I have the physics background (my first degree was in physics) -- I just
> need the support!
> Arduino API:
> The Arduino micro-controller prototyping board is a very good and
> inexpensive option for collecting all sorts of data including accelerometer
> data -- Blender could very much benefit from a built-in Arduino API to make
> it easier to control and take data from the Arduino as it would be a good
> way to
> a) Provide animators with a powerful tool for motion capture.
> b) Provide scientists with an easy way to capture and visualize data using
> Blender.
> Please let me know what you think and if you are interested at all in
> either of these projects!
> Thanks!
> Trevor Tomesh (irc: tsquar3d)
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