[Bf-committers] Migrating Blender builds to Visual Studio 2010
Jürgen Herrmann
shadowrom at me.com
Mon Apr 15 18:59:11 CEST 2013
By the way Thomas,
I get a strange error when trying to compile OSL from scratch.
Multiple error C2874: using-declaration causes a multiple declaration of 'std::tr1::shared_ptr'
I just don't get the problem here :-(
It seems that boost memory.hpp causes this problem.
Do you have a tip on that?
Best regards
Jürgen
Am 15.04.2013 um 16:36 schrieb Thomas Dinges <blender at dingto.org>:
> Hi Jürgen,
>
> Do you know what are the benefits of using VC 2010? Is Blender faster?
> If there are no benefits for the end user, I don't see a reason to switch.
>
> Regarding CUDA, I really hope nVidia will release a new Toolkit soon,
> which brings some improvements and support for VC 2012, this would be
> great.
>
> Best regards,
> Thomas
>
> Am 15.04.2013 16:25, schrieb Jürgen Herrmann:
>> Hi Thomas and Gaia,
>>
>> I tried the VS 2012 way before stepping down to 2010.
>>
>> Nvcc can be forced to work with VC 2012, but I don't consider this safe.
>> VC 2012 express supports a good load of features previously only available in pro versions.
>> Even OpenMP is in express now. But the compiler has several flaws. It crashes very often with normal optimization levels (O2 /Ob2).
>>
>> So I found porting to VC 2010 until MS brings patches for the compiler and nvidia brings VC 2012 support would make it a bit easier to take the step from 2010 to 2012 instead of 2008->2012
>>
>> I would volunteer to take over support for the 2010 build system and do the porting to vs 2012 when applicable.
>>
>> Best regards
>> Jürgen
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>
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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