[Bf-committers] Migrating Blender builds to Visual Studio 2010

Jürgen Herrmann shadowrom at me.com
Mon Apr 15 18:59:11 CEST 2013


By the way Thomas,

I get a strange error when trying to compile OSL from scratch.
Multiple error C2874: using-declaration causes a multiple declaration of 'std::tr1::shared_ptr'

I just don't get the problem here :-(
It seems that boost memory.hpp causes this problem.

Do you have a tip on that?

Best regards

Jürgen

Am 15.04.2013 um 16:36 schrieb Thomas Dinges <blender at dingto.org>:

> Hi Jürgen,
> 
> Do you know what are the benefits of using VC 2010? Is Blender faster?
> If there are no benefits for the end user, I don't see a reason to switch.
> 
> Regarding CUDA, I really hope nVidia will release a new Toolkit soon, 
> which brings some improvements and support for VC 2012, this would be 
> great.
> 
> Best regards,
> Thomas
> 
> Am 15.04.2013 16:25, schrieb Jürgen Herrmann:
>> Hi Thomas and Gaia,
>> 
>> I tried the VS 2012 way before stepping down to 2010.
>> 
>> Nvcc can be forced to work with VC 2012, but I don't consider this safe.
>> VC 2012 express supports a good load of features previously only available in pro versions.
>> Even OpenMP is in express now. But the compiler has several flaws. It crashes very often with normal optimization levels (O2 /Ob2).
>> 
>> So I found porting to VC 2010 until MS brings patches for the compiler and nvidia brings VC 2012 support would make it a bit easier to take the step from 2010 to 2012 instead of 2008->2012
>> 
>> I would volunteer to take over support for the 2010 build system and do the porting to vs 2012 when applicable.
>> 
>> Best regards
>> Jürgen
>> _______________________________________________
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> 
> 
> -- 
> Thomas Dinges
> Blender Developer, Artist and Musician
> 
> www.dingto.org
> 
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