[Bf-committers] Regarding sticky coordinates removal from blender

Campbell Barton ideasman42 at gmail.com
Sat Sep 22 07:03:16 CEST 2012


Committed a material option so UV interpolation is calculated using
the same method that sticky used, r50806. - see "UV Project" material
option.
This fixes the nasty errors you pointed out.

On Sat, Sep 22, 2012 at 10:52 AM, Lockal S <lockalsash at gmail.com> wrote:
> On Sat, Sep 22, 2012 at 2:34 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
>> Can you expand on this? - not sure what you mean.
>
> Ok, Project From View has an option to correct aspect, so it's not so
> bad. However, UV projection produces distorted maps, see
> http://www.pasteall.org/pic/show.php?id=38001 (blend file:
> http://www.pasteall.org/blend/16548)
> Such mesh was created only to demonstrate exaggerated distortions, but
> those exist for any non-flat mesh in perspective mode. Project from
> view and Uv project work almost perfect in orthographic mode (there
> are some distortion for overlapping faces which I don't take into
> account), but both of them produce distorted uv maps for non-flat
> meshes in perspective mode. On the other hand, sticky produces clean
> image like if it was composited over the 3d image.
>
>>  Adding an option to use the scenes aspect can be done easily, though it does create a tricky dependency (changing scene aspect would need to update modifiers).
>
> New options for object modifiers are always welcome :)!
>
>> such a tool can be added as an operator accessible from C, or a macro / py script.
>
> New tools are also welcome! Err, actually this would be rather old
> tool. Also the same tool could be used in do_versions to convert old
> sticky coordinate setting to uv maps (if it is even possible, see the
> image above)
>
> -- Sv. Lockal
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-- 
- Campbell


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