[Bf-committers] Nvidia Fermi performance issues

Mike Pan mike.c.pan at gmail.com
Tue Sep 11 00:11:39 CEST 2012


As far as I know, there isn't a workaround for it yet. Disabling
double-side lighitng for objects seem to help a lot, but that's as good as
it gets.

There was a discussion on
http://projects.blender.org/tracker/index.php?func=detail&aid=29724&group_id=9&atid=498,
but nothing really came out of it.

Mike

On Mon, Sep 10, 2012 at 2:51 PM, Tobias Oelgarte <
tobias.oelgarte at googlemail.com> wrote:

> Hello,
>
> I must wonder if there is already a working solution to bypass the Fermi
> performance issues. I just installed a GTX 560 TI and i enjoy the
> rendering speed in Cycles. But I'm extremely unhappy with the viewport
> performance. It is even slower then on my old Geforce 7600 M (right a
> mobile card with 128 MB RAM). 1M polygons is not a big deal for my old
> card, but the new card is already below a framerate that could be usable
> for modelling. I played around with various settings, but so far it slow
> as hell.
>
> Any ideas on how to improve performance or is someone already working on
> a patch?
>
> A little sad looking
> Tobias Oelgarte
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