[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51384] trunk/blender/intern/cycles: Cycles: motion blur is now curved and passes exactly through the midpoint.
David
erwin94 at gmx.net
Wed Oct 17 23:16:35 CEST 2012
On Oct 17, 2012, at 5:54 PM, Carsten Wartmann wrote:
> Am 17.10.2012 14:55, schrieb Brecht Van Lommel:
>> Revision: 51384
>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51384
>> Author: blendix
>> Date: 2012-10-17 12:55:23 +0000 (Wed, 17 Oct 2012)
>> Log Message:
>> -----------
>> Cycles: motion blur is now curved and passes exactly through the midpoint.
>
> Great! (beside that it does not render atm on my GPU).
>
> Why is the maximum shutter 10.0? I would like to do images like:
>
> http://www.zoonar.de/photo/autos-bei-nacht-langzeitbelichtung_1138193.html
An easy workaround would be to just render the animation with shutter=1.0
and blend the frames together afterwards. If the motion blur is correct (which
I assume it is) this should lead to a perfectly smooth blur across the frame
range.
till then, David.
>
> BTW: something strange(?) happens when I try to do a scene like this.
> The blurred trace of the object is shorter than the illumination it causes?
>
> File: http://www.pasteall.org/blend/16960
>
> Carsten
> --
> Carsten Wartmann: Autor - Dozent - 3D - Grafik
> Homepage: http://blenderbuch.de/
> Das Blender-Buch: http://blenderbuch.de/redirect.html
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