[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51356] trunk/blender: Add BMesh and WM symmetrize operators

Jonathan Williamson jonathan at cgcookie.com
Tue Oct 16 04:33:43 CEST 2012


Make that two minds blown! 

-- 
Jonathan Williamson
Sent with Sparrow (http://www.sparrowmailapp.com/?sig)


On Monday, October 15, 2012 at 9:28 PM, Daniel Salazar - 3Developer.com wrote:

> mind = blown
> 
> Daniel Salazar
> patazstudio.com
> 
> 
> On Mon, Oct 15, 2012 at 7:39 PM, Nicholas Bishop
> <nicholasbishop at gmail.com> wrote:
> > I agree a modifier version would be nice. I've been thinking though
> > that as new BMesh tools are added, there might be room for a lot of
> > new modifiers. (For example, the convex hull operator I added in the
> > last release would also work well as a modifier.) Perhaps it would be
> > better to create a generic BMesh modifier that applies a BMesh
> > operator to the input?
> > 
> > -Nicholas
> > 
> > On Mon, Oct 15, 2012 at 9:26 PM, Daniel Salazar - 3Developer.com
> > <zanqdo at gmail.com> wrote:
> > > Not so fast! This is too cool to exist only as an operator. What about
> > > a modifier? ^_^
> > > 
> > > awesomesauce
> > > 
> > > Daniel Salazar
> > > patazstudio.com
> > > 
> > > 
> > > On Mon, Oct 15, 2012 at 5:50 PM, Nicholas Bishop
> > > <nicholasbishop at gmail.com> wrote:
> > > > Revision: 51356
> > > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51356
> > > > Author: nicholasbishop
> > > > Date: 2012-10-15 23:50:09 +0000 (Mon, 15 Oct 2012)
> > > > Log Message:
> > > > -----------
> > > > Add BMesh and WM symmetrize operators
> > > > 
> > > > * The symmetrize operation makes the input mesh elements symmetrical,
> > > > but unlike mirroring it only copies in one direction. The edges and
> > > > faces that cross the plane of symmetry are split as needed to
> > > > enforce symmetry.
> > > > 
> > > > * The symmetrize operator can be controlled with the "direction"
> > > > property, which combines the choices of symmetry plane and
> > > > positive-negative/negative-positive. The enum for this is
> > > > BMO_SymmDirection.
> > > > 
> > > > * Added menu items in the top-level Mesh menu and the WKEY specials
> > > > menu.
> > > > 
> > > > * Documentation:
> > > > http://wiki.blender.org/index.php/User:Nicholasbishop/Symmetrize
> > > > 
> > > > * Reviewed by Brecht:
> > > > https://codereview.appspot.com/6618059
> > > > 
> > > > Modified Paths:
> > > > --------------
> > > > trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
> > > > trunk/blender/source/blender/bmesh/CMakeLists.txt
> > > > trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c
> > > > trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h
> > > > trunk/blender/source/blender/bmesh/intern/bmesh_operators_private.h
> > > > trunk/blender/source/blender/editors/mesh/editmesh_tools.c
> > > > trunk/blender/source/blender/editors/mesh/mesh_intern.h
> > > > trunk/blender/source/blender/editors/mesh/mesh_ops.c
> > > > 
> > > > Added Paths:
> > > > -----------
> > > > trunk/blender/source/blender/bmesh/operators/bmo_symmetrize.c
> > > > 
> > > > Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
> > > > ===================================================================
> > > > --- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2012-10-15 23:17:24 UTC (rev 51355)
> > > > +++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2012-10-15 23:50:09 UTC (rev 51356)
> > > > @@ -1668,7 +1668,7 @@
> > > > layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
> > > > 
> > > > layout.separator()
> > > > -
> > > > + layout.operator("mesh.symmetrize")
> > > > layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
> > > > layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
> > > > layout.operator("mesh.duplicate_move")
> > > > @@ -1719,6 +1719,7 @@
> > > > layout.operator("mesh.shape_propagate_to_all")
> > > > layout.operator("mesh.select_vertex_path")
> > > > layout.operator("mesh.sort_elements")
> > > > + layout.operator("mesh.symmetrize")
> > > > 
> > > > 
> > > > class VIEW3D_MT_edit_mesh_select_mode(Menu):
> > > > 
> > > > Modified: trunk/blender/source/blender/bmesh/CMakeLists.txt
> > > > ===================================================================
> > > > --- trunk/blender/source/blender/bmesh/CMakeLists.txt 2012-10-15 23:17:24 UTC (rev 51355)
> > > > +++ trunk/blender/source/blender/bmesh/CMakeLists.txt 2012-10-15 23:50:09 UTC (rev 51356)
> > > > @@ -52,6 +52,7 @@
> > > > operators/bmo_mirror.c
> > > > operators/bmo_primitive.c
> > > > operators/bmo_removedoubles.c
> > > > + operators/bmo_symmetrize.c
> > > > operators/bmo_subdivide.c
> > > > operators/bmo_subdivide.h
> > > > operators/bmo_triangulate.c
> > > > 
> > > > Modified: trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c
> > > > ===================================================================
> > > > --- trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c 2012-10-15 23:17:24 UTC (rev 51355)
> > > > +++ trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c 2012-10-15 23:50:09 UTC (rev 51356)
> > > > @@ -1182,6 +1182,29 @@
> > > > 0
> > > > };
> > > > 
> > > > +/*
> > > > + * Symmetrize
> > > > + *
> > > > + * Mekes the mesh elements in the "input" slot symmetrical. Unlike
> > > > + * normal mirroring, it only copies in one direction, as specified by
> > > > + * the "direction" slot. The edges and faces that cross the plane of
> > > > + * symmetry are split as needed to enforce symmetry.
> > > > + *
> > > > + * All new vertices, edges, and faces are added to the "geomout" slot.
> > > > + */
> > > > +static BMOpDefine bmo_symmetrize_def = {
> > > > + "symmetrize",
> > > > + {{BMO_OP_SLOT_ELEMENT_BUF, "input"},
> > > > + {BMO_OP_SLOT_INT, "direction"},
> > > > +
> > > > + /* Outputs */
> > > > + {BMO_OP_SLOT_ELEMENT_BUF, "geomout"},
> > > > +
> > > > + {0} /* null-terminating sentinel */},
> > > > + bmo_symmetrize_exec,
> > > > + 0
> > > > +};
> > > > +
> > > > BMOpDefine *opdefines[] = {
> > > > &bmo_automerge_def,
> > > > &bmo_average_vert_facedata_def,
> > > > @@ -1246,6 +1269,7 @@
> > > > &bmo_split_def,
> > > > &bmo_split_edges_def,
> > > > &bmo_subdivide_edges_def,
> > > > + &bmo_symmetrize_def,
> > > > &bmo_transform_def,
> > > > &bmo_translate_def,
> > > > &bmo_triangle_fill_def,
> > > > 
> > > > Modified: trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h
> > > > ===================================================================
> > > > --- trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h 2012-10-15 23:17:24 UTC (rev 51355)
> > > > +++ trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h 2012-10-15 23:50:09 UTC (rev 51356)
> > > > @@ -266,6 +266,16 @@
> > > > DEL_ONLYTAGGED
> > > > };
> > > > 
> > > > +typedef enum {
> > > > + BMO_SYMMETRIZE_NEGATIVE_X,
> > > > + BMO_SYMMETRIZE_NEGATIVE_Y,
> > > > + BMO_SYMMETRIZE_NEGATIVE_Z,
> > > > +
> > > > + BMO_SYMMETRIZE_POSITIVE_X,
> > > > + BMO_SYMMETRIZE_POSITIVE_Y,
> > > > + BMO_SYMMETRIZE_POSITIVE_Z,
> > > > +} BMO_SymmDirection;
> > > > +
> > > > void BMO_op_flag_enable(BMesh *bm, BMOperator *op, const int op_flag);
> > > > void BMO_op_flag_disable(BMesh *bm, BMOperator *op, const int op_flag);
> > > > 
> > > > 
> > > > Modified: trunk/blender/source/blender/bmesh/intern/bmesh_operators_private.h
> > > > ===================================================================
> > > > --- trunk/blender/source/blender/bmesh/intern/bmesh_operators_private.h 2012-10-15 23:17:24 UTC (rev 51355)
> > > > +++ trunk/blender/source/blender/bmesh/intern/bmesh_operators_private.h 2012-10-15 23:50:09 UTC (rev 51356)
> > > > @@ -96,6 +96,7 @@
> > > > void bmo_split_edges_exec(BMesh *bm, BMOperator *op);
> > > > void bmo_split_exec(BMesh *bm, BMOperator *op);
> > > > void bmo_subdivide_edges_exec(BMesh *bm, BMOperator *op);
> > > > +void bmo_symmetrize_exec(BMesh *bm, BMOperator *op);
> > > > void bmo_transform_exec(BMesh *bm, BMOperator *op);
> > > > void bmo_translate_exec(BMesh *bm, BMOperator *op);
> > > > void bmo_triangle_fill_exec(BMesh *bm, BMOperator *op);
> > > > 
> > > > Added: trunk/blender/source/blender/bmesh/operators/bmo_symmetrize.c
> > > > ===================================================================
> > > > --- trunk/blender/source/blender/bmesh/operators/bmo_symmetrize.c (rev 0)
> > > > +++ trunk/blender/source/blender/bmesh/operators/bmo_symmetrize.c 2012-10-15 23:50:09 UTC (rev 51356)
> > > > @@ -0,0 +1,663 @@
> > > > +/*
> > > > + * ***** BEGIN GPL LICENSE BLOCK *****
> > > > + *
> > > > + * This program is free software; you can redistribute it and/or
> > > > + * modify it under the terms of the GNU General Public License
> > > > + * as published by the Free Software Foundation; either version 2
> > > > + * of the License, or (at your option) any later version.
> > > > + *
> > > > + * This program is distributed in the hope that it will be useful,
> > > > + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> > > > + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
> > > > + * GNU General Public License for more details.
> > > > + *
> > > > + * You should have received a copy of the GNU General Public License
> > > > + * along with this program; if not, write to the Free Software Foundation,
> > > > + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
> > > > + *
> > > > + * Contributor(s): Nicholas Bishop
> > > > + *
> > > > + * ***** END GPL LICENSE BLOCK *****
> > > > + */
> > > > +
> > > > +#include "MEM_guardedalloc.h"
> > > > +
> > > > +#include "BLI_array.h"
> > > > +#include "BLI_math.h"
> > > > +#include "BLI_utildefines.h"
> > > > +
> > > > +#include "bmesh.h"
> > > > +#include "intern/bmesh_operators_private.h"
> > > > +
> > > > +enum {
> > > > + SYMM_OUTPUT_GEOM = (1 << 0)
> > > > +};
> > > > +
> > > > +/* Note: don't think there's much need to make these user-adjustable? */
> > > > +#define SYMM_AXIS_THRESHOLD 0.00002f
> > > > +#define SYMM_VERT_THRESHOLD 0.00002f
> > > > +
> > > > +typedef enum {
> > > > + /* Coordinate lies on the side being copied from */
> > > > + SYMM_SIDE_KEEP,
> > > > + /* Coordinate lies on the side being copied from and within the
> > > > + * axis threshold */
> > > > + SYMM_SIDE_AXIS,
> > > > + /* Coordinate lies on the side being copied to */
> > > > + SYMM_SIDE_KILL
> > > > +} SymmSide;
> > > > +
> > > > +typedef struct {
> > > > + BMesh *bm;
> > > > + BMOperator *op;
> > > > +
> > > > + int axis;
> > > > + BMO_SymmDirection direction;
> > > > +
> > > > + /* Maps from input vertices to their mirrors. If the vertex
> > > > + * doesn't have a mirror, it's not in this map. If the vertex is
> > > > + * within the axis threshold, it's mapped to itself. */
> > > > + GHash *vert_symm_map;
> > > > +
> > > > + /* Edges that cross the symmetry plane and are asymmetric get
> > > > + * split. This map goes from input edges to output vertices. If an
> > > > + * edge is not split, it's not in this map. */
> > > > + GHash *edge_split_map;
> > > > +} Symm;
> > > > +
> > > > +/* Return which side the coordinate lies on */
> > > > +static SymmSide symm_co_side(const Symm *symm,
> > > > + const float *co)
> > > > +{
> > > > + float comp = co[symm->axis];
> > > > + if (ELEM3(symm->direction,
> > > > + BMO_SYMMETRIZE_NEGATIVE_X,
> > > > + BMO_SYMMETRIZE_NEGATIVE_Y,
> > > > + BMO_SYMMETRIZE_NEGATIVE_Z))
> > > > + {
> > > > + comp = -comp;
> > > > + }
> > > > +
> > > > + if (comp >= 0) {
> > > > + if (comp < SYMM_AXIS_THRESHOLD)
> > > > + return SYMM_SIDE_AXIS;
> > > > + else
> > > > + return SYMM_SIDE_KEEP;
> > > > + }
> > > > + else
> > > > + return SYMM_SIDE_KILL;
> > > > +}
> > > > +
> > > > +/* Output vertices and the vert_map array */
> > > > +static void symm_verts_mirror(Symm *symm)
> > > > +{
> > > > + BMOIter oiter;
> > > > + BMVert *src_v, *dst_v;
> > > > +
> > > > + symm->vert_symm_map = BLI_ghash_ptr_new(AT);
> > > > +
> > > > + BMO_ITER (src_v, &oiter, symm->bm, symm->op, "input", BM_VERT) {
> > > > + SymmSide side = symm_co_side(symm, src_v->co);
> > > > + float co[3];
> > > > +
> > > > + switch (side) {
> > > > + case SYMM_SIDE_KEEP:
> > > > + /* The vertex is outside the axis area; output its mirror */
> > > > + copy_v3_v3(co, src_v->co);
> > > > + co[symm->axis] = -co[symm->axis];
> > > > +
> > > > + dst_v = BM_vert_create(symm->bm, co, src_v);
> > > > + BMO_elem_flag_enable(symm->bm, dst_v, SYMM_OUTPUT_GEOM);
> > > > + BLI_ghash_insert(symm->vert_symm_map, src_v, dst_v);
> > > > + break;
> > > > +
> > > > + case SYMM_SIDE_AXIS:
> > > > + /* The vertex is within the axis area, snap to center */
> > > > + src_v->co[symm->axis] = 0;
> > > > + /* Vertex isn't copied, map to itself */
> > > > + BLI_ghash_insert(symm->vert_symm_map, src_v, src_v);
> > > > + break;
> > > > +
> > > > + case SYMM_SIDE_KILL:
> > > > + /* The vertex does not lie in the half-space being
> > > > + * copied from, nothing to do */
> > > > + break;
> > > > + }
> > > > + }
> > > > +}
> > > > +
> > > > +static int symm_edge_crosses_axis(const Symm *symm, const BMEdge *e)
> > > > +{
> > > > + const int sides[2] = {symm_co_side(symm, e->v1->co),
> > > > + symm_co_side(symm, e->v2->co)};
> > > > +
> > > > + return ((sides[0] != SYMM_SIDE_AXIS) &&
> > > > + (sides[1] != SYMM_SIDE_AXIS) &&
> > > > + (sides[0] != sides[1]));
> > > > +}
> > > > +
> > > > +/* Output edge split vertices for asymmetric edges and the edge_splits
> > > > + * mapping array */
> > > > +static void symm_split_asymmetric_edges(Symm *symm)
> > > > +{
> > > > + BMOIter oiter;
> > > > + BMEdge *e;
> > > > +
> > > > + symm->edge_split_map = BLI_ghash_ptr_new(AT);
> > > > +
> > > > + BMO_ITER (e, &oiter, symm->bm, symm->op, "input", BM_EDGE) {
> > > > + float flipped[3];
> > > > +
> > > > + copy_v3_v3(flipped, e->v1->co);
> > > > + flipped[symm->axis] = -flipped[symm->axis];
> > > > +
> > > > + if (symm_edge_crosses_axis(symm, e) &&
> > > > + (!compare_v3v3(e->v2->co, flipped, SYMM_VERT_THRESHOLD)))
> > > > + {
> > > > + /* Endpoints lie on opposite sides and are asymmetric */
> > > > +
> > > > + BMVert *v;
> > > > + float lambda = 0, edge_dir[3], co[3];
> > > > + float plane_co[3][3][3] = {
> > > > + /* axis == 0 */
> > > > + {{0, 0, 0}, {0, 1, 0}, {0, 0, 1}},
> > > > + /* axis == 1 */
> > > > + {{0, 0, 0}, {1, 0, 0}, {0, 0, 1}},
> > > > + /* axis == 2 */
> > > > + {{0, 0, 0}, {1, 0, 0}, {0, 1, 0}},
> > > > + };
> > > > + int r;
> > > > +
> > > > + /* Find intersection of edge with symmetry plane */
> > > > + sub_v3_v3v3(edge_dir, e->v2->co, e->v1->co);
> > > > + normalize_v3(edge_dir);
> > > > + r = isect_ray_plane_v3(e->v1->co,
> > > > + edge_dir,
> > > > + plane_co[symm->axis][0],
> > > > + plane_co[symm->axis][1],
> > > > + plane_co[symm->axis][2],
> > > > + &lambda, TRUE);
> > > > + BLI_assert(r);
> > > > +
> > > > + madd_v3_v3v3fl(co, e->v1->co, edge_dir, lambda);
> > > > + co[symm->axis] = 0;
> > > > +
> > > > + /* Edge is asymmetric, split it with a new vertex */
> > > > + v = BM_vert_create(symm->bm, co, e->v1);
> > > > + BMO_elem_flag_enable(symm->bm, v, SYMM_OUTPUT_GEOM);
> > > > + BLI_ghash_insert(symm->edge_split_map, e, v);
> > > > + }
> > > > + }
> > > > +}
> > > > +
> > > > +static void symm_mirror_edges(Symm *symm)
> > > > +{
> > > > + BMOIter oiter;
> > > > + BMEdge *e;
> > > > +
> > > > + BMO_ITER (e, &oiter, symm->bm, symm->op, "input", BM_EDGE) {
> > > > + BMVert *v1 = NULL, *v2 = NULL;
> > > > + BMEdge *e_new;
> > > > +
> > > > + v1 = BLI_ghash_lookup(symm->vert_symm_map, e->v1);
> > > > + v2 = BLI_ghash_lookup(symm->vert_symm_map, e->v2);
> > > > +
> > > > + if (v1 && v2) {
> > > > + e_new = BM_edge_create(symm->bm, v1, v2, e, TRUE);
> > > > + BMO_elem_flag_enable(symm->bm, e_new, SYMM_OUTPUT_GEOM);
> > > > + }
> > > > + else if (v1 || v2) {
> > > > 
> > > > @@ Diff output truncated at 10240 characters. @@
> > > > _______________________________________________
> > > > Bf-blender-cvs mailing list
> > > > Bf-blender-cvs at blender.org
> > > > http://lists.blender.org/mailman/listinfo/bf-blender-cvs
> > > > 
> > > 
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > 
> > 
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> > 
> 
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
> 
> 




More information about the Bf-committers mailing list