[Bf-committers] Possible Render Noise Filter?
ideasman42 at gmail.com
Sat Nov 17 05:43:10 CET 2012
(since nobody else answers) - I recall it being posted in
#blendercoders a while back, so quite sure cycles devs (aka Brecht)
knows about it.
On Tue, Nov 13, 2012 at 9:46 AM, Jason W. <jason.a.wilkins at gmail.com> wrote:
> Has anyone evaluated this paper?
> Seems like a potential addition to either cycles viewport rendering and/or a couple of compositor node. It takes as few as 8 samples per pixel and is comparable with many many times more for about 3 times the computation of 8spp. It preserves detail and edges well. Not sure what the additional memory use would be.
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