[Bf-committers] Steam Greenligth

Jeremias Boos Jeremias.boos at gmx.de
Fri Nov 2 13:14:10 CET 2012


Thank you Sean Olson

that is by far a better description and explanation than mine ;)

Sincerely
Jeremias Boos



Am 02.11.2012 13:00, schrieb Sean Olson:
> Hi Guys,
> Basically steam is an "app store" like the apple app store or the ubuntu
> software center.  The profit model I believe is a revenue sharing system
> like you stated Ton.  It's main market in the past has been games, but they
> have recently expanded into software - mostly starting with game
> development tools.  (http://store.steampowered.com/software/)  They are
> currently expanding into linux to offset risk with the deployment of the
> window 8 app center. (http://blogs.valvesoftware.com/linux/).
>
> Politically this is a big deal as Valve, creators of Steam and many game
> franchises are one of the top developers in the cutthroat game industry and
> it is hoped that bringing steam to linux will bring many users to the OS.
>   It's been shown that gaming drives 30% of PC sales.  That of course is 30%
> of people using Windows that have only one reason to use windows...it's the
> only viable gaming platform.
>
> Politics aside - There are pros and cons to putting Blender on the steam
> store - Pros include visibility, ease of installation, possible integration
> with their cloud settings storage.  (Usually used for saved game state,
>   Play at work->continue at home)
>
> Cons - This would take a little developer time, you would have to make a
> steam-blender that integrates with steam API and installs into their folder
> structure.  You would have to look into legal and OSS on the store - I'm
> pretty sure it is much more open than the appstore, but I can't say how
> much more open.  Also, somebody would need to spend time navigating Blender
> through the "Greenlight" process - basically it's a democratic way to
> greenlight games/software.  Software is voted through by users.
>
> It is possible that they may actually want Blender on steam because they
> have been encouraging it's use in their Dota2 art competitions and in
> creation of assets for Team Fortress.  They have a system where game
> artists can make assets for their games and sell them within the game world
> for real cash.  This is then profit shared as well.  Having a free tool
> that expands this artist base would only be good for them.
>
> Anyway, Hope this little crash course on the land of Valve/Steam gives a
> more rounded view of what it is so you can make an educated decision on
> where to go with this idea!
>
> -Enjoy!
> -Sean
>
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> On Fri, Nov 2, 2012 at 4:47 AM, Peter K.H. Gragert <pkhgragert at gmail.com>wrote:
>
>> Hi Ton,
>> agreed ;-)
>>
>> 2012/11/2 Ton Roosendaal <ton at blender.org>
>>
>>> Hi Peter,
>>>
>>> At a quick glance, this Greenlight system appears to me a
>>> revenue-splitting funding mechanism for game makers - probably meant for
>>> closed/non-free distribution of work via Steam later.
>>>
>>> That's all fine for indie game makers, but I wouldn't know a benefit for
>>> Blender to be there. I also don't see what kind of distribution problem
>>> this would solve even...
>>>
>>> Or do I miss something?
>>>
>>> -Ton-
>>>
>>> ------------------------------------------------------------------------
>>> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
>>> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>>>
>>> On 1 Nov, 2012, at 13:41, Peter K.H. Gragert wrote:
>>>
>>>> The conditions are 'horrible', at least nothing for me.
>>>>
>>>> 2012/11/1 Jeremias Boos <Jeremias.boos at gmx.de>
>>>>
>>>>> I Hope I am at the right place to make this suggestion.
>>>>> Steam has now since some Time Opened up there Platform for people and
>>>>> Normal Software.
>>>>>
>>>>> So has anyone considered to Send Blender to Greenligth?
>>>>> http://steamcommunity.com/greenlight/
>>>>>
>>>>> I think it would be a great Opportunity to distribute Blender over
>>> Steam.
>>>>> Sincerely
>>>>> Jeremias Boos
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