[Bf-committers] Steam Greenligth
Jeremias.boos at gmx.de
Fri Nov 2 13:14:10 CET 2012
Thank you Sean Olson
that is by far a better description and explanation than mine ;)
Am 02.11.2012 13:00, schrieb Sean Olson:
> Hi Guys,
> Basically steam is an "app store" like the apple app store or the ubuntu
> software center. The profit model I believe is a revenue sharing system
> like you stated Ton. It's main market in the past has been games, but they
> have recently expanded into software - mostly starting with game
> development tools. (http://store.steampowered.com/software/) They are
> currently expanding into linux to offset risk with the deployment of the
> window 8 app center. (http://blogs.valvesoftware.com/linux/).
> Politically this is a big deal as Valve, creators of Steam and many game
> franchises are one of the top developers in the cutthroat game industry and
> it is hoped that bringing steam to linux will bring many users to the OS.
> It's been shown that gaming drives 30% of PC sales. That of course is 30%
> of people using Windows that have only one reason to use windows...it's the
> only viable gaming platform.
> Politics aside - There are pros and cons to putting Blender on the steam
> store - Pros include visibility, ease of installation, possible integration
> with their cloud settings storage. (Usually used for saved game state,
> Play at work->continue at home)
> Cons - This would take a little developer time, you would have to make a
> steam-blender that integrates with steam API and installs into their folder
> structure. You would have to look into legal and OSS on the store - I'm
> pretty sure it is much more open than the appstore, but I can't say how
> much more open. Also, somebody would need to spend time navigating Blender
> through the "Greenlight" process - basically it's a democratic way to
> greenlight games/software. Software is voted through by users.
> It is possible that they may actually want Blender on steam because they
> have been encouraging it's use in their Dota2 art competitions and in
> creation of assets for Team Fortress. They have a system where game
> artists can make assets for their games and sell them within the game world
> for real cash. This is then profit shared as well. Having a free tool
> that expands this artist base would only be good for them.
> Anyway, Hope this little crash course on the land of Valve/Steam gives a
> more rounded view of what it is so you can make an educated decision on
> where to go with this idea!
> On Fri, Nov 2, 2012 at 4:47 AM, Peter K.H. Gragert <pkhgragert at gmail.com>wrote:
>> Hi Ton,
>> agreed ;-)
>> 2012/11/2 Ton Roosendaal <ton at blender.org>
>>> Hi Peter,
>>> At a quick glance, this Greenlight system appears to me a
>>> revenue-splitting funding mechanism for game makers - probably meant for
>>> closed/non-free distribution of work via Steam later.
>>> That's all fine for indie game makers, but I wouldn't know a benefit for
>>> Blender to be there. I also don't see what kind of distribution problem
>>> this would solve even...
>>> Or do I miss something?
>>> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
>>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
>>> On 1 Nov, 2012, at 13:41, Peter K.H. Gragert wrote:
>>>> The conditions are 'horrible', at least nothing for me.
>>>> 2012/11/1 Jeremias Boos <Jeremias.boos at gmx.de>
>>>>> I Hope I am at the right place to make this suggestion.
>>>>> Steam has now since some Time Opened up there Platform for people and
>>>>> Normal Software.
>>>>> So has anyone considered to Send Blender to Greenligth?
>>>>> I think it would be a great Opportunity to distribute Blender over
>>>>> Jeremias Boos
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