[Bf-committers] (agree to not do it) Split Collada into a python frontend and a C++ backend

Thomas Dinges blender at dingto.org
Sun May 20 22:40:22 CEST 2012

Why do we need 4 different menu entries? It's totally sufficient to have 
one Collada entry in the menu and then select the type in the File Browser.

Am 20.05.2012 22:20, schrieb Gaia:
> As discussed with ideasman_42 we have agreed to just do a tiny little
> change and rename the Exporter to make it more clear that it is
> Blender's Default Collada exporter and that there can be more of them.
> Now the menu could look like this (if these exporters existed):
> File ->  export ->  Collada (Default) (.dae)
>                     Collada (3DS) (.dae)
>                     Collada (Maya) (.dae)
>                     Collada (Second Life) (.dae)
> Really a minor change, but acceptable for me :)
> BTW: I never ever want to disable the Blender Collada module.
> In fact i want to help making this module shiny and precious
> until end of this year, so that there is no longer any reason
> to kick this module out of blender as it was considered earlier
> this year.
> Gaia
> On 20.05.2012 21:47, Dan Eicher wrote:
>> You wound need to write some C helper functions and either add them to
>> makesrna or hand write your own python wrapper to be able to access
>> them from python.
>> A while back I was working on some auto-generated python bindings for
>> collada-dom and all I can say about that is it's not for the faint of
>> heart -- them folks aren't too worried about fixing bugs and the whole
>> spec is a crazy, complex beast. Pretty sure that was the makefile that
>> borked my /home dir so maybe I'm a little gun shy.
>> I did have some good luck with generate-ds which can take the whole
>> spec/xml definition/whateveryoucallit and output a pure python
>> implementation. Not that it has anything to do with the question
>> though.
>> I do tend to agree with the others, there's already the option to turn
>> it off in the build system and if it's already in there why bother
>> hiding it?
>> Dan
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Thomas Dinges
Blender Developer, Artist and Musician


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