[Bf-committers] Should I write an add-on or a patch?
tyleramercer at gmail.com
Thu May 3 01:32:24 CEST 2012
Also, is it possible to sell a patch the same way you would sell an add-on
(like bSurfaces did)? I'm thinking it's not, because a patch is compiled
into blender, but I thought it couldn't hurt to ask. :)
On Wed, May 2, 2012 at 5:18 PM, Tyler Mercer <tyleramercer at gmail.com> wrote:
> I'm thinking of writing an automatic texture synthesizer for blender.
> Basically, it would take an input texture and seamlessly texture a manifold
> mesh with the same texture. (I've already come up with a relatively
> efficient algorithm for doing this.) This would make texturing something
> such as a character much less of a hassle.
> Should I write a new modifier, or just write an add-on?
> A modifier would (I assume) be more efficient, since C++ is lower-level
> than Python, and I'd much rather use C++ than Python. (I already know the
> basics of C++, and I know Java. Python is too loose and not powerful
> enough, in my opinion)
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