[Bf-committers] Preparing Blender for GateKeeper
mein at cs.umn.edu
Fri Mar 30 16:57:28 CEST 2012
On Mar 30, 2012, at 9:28 AM, Benjamin Waller wrote:
> Actually the important point here is, that the default setting in OSX
> 10.8 (Mountain Lion) will be to only allow signed software. (the user
> can allow to run any software in the system settings, but probably a
> lot of users would have trouble to start blender.)
> atm, a developer can only sign an app, if he is member of the mac
> developer program (99$/year) (at least I didn't find a way to get the
> necessary developer id without signing up for that program).
> I believe, Apple stated, the registration to sign an app would be free
> in the future (probably when 10.8 is released).
> Anyone who compiles custom builds of blender would have the same problem.
> I guess, those who use builds from graphicall.org or create their own
> are the more advanced users and would disable the gatekeeper function.
> But in my opinion, the official blender release should be signed.
Just to clarify, I'm pretty sure signing up for the developer program is free, but
you can't sign apps for other people unless you shell out the $99. I don't remember
the terminology they used when I signed up.
I didn't shell out the $99 and I can download developer tools etc with my account.
Not sure if I can sign anything though. I'm guessing our platform maintainers have
at least the same status as myself.
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