[Bf-committers] GSoC 2012 / Importer work

Tom M letterrip at gmail.com
Sun Mar 25 05:02:44 CEST 2012

Hi Alex,

you sound like an excellent candidate for such work.

While it would be great to have Assimp I/O, the FBX import is probably
a much higher priority.  There are formats supported by Assimp that
Blender 2.6x series doesn't support yet (support from 2.4x hasn't been
updated), but most of those formats that we don't support currently
that you do support for import are fairly niche.


On Sat, Mar 24, 2012 at 7:13 PM, Alexander Gessler
<alexander.gessler at gmx.net> wrote:
> Hey,
> my name is Alex, I'm an CS undergraduate at Stuttgart University. I'm an
> avid programmer with slight focus on 3D graphics and 3D file interchange
> in special.
> I found Blender's idea list for GSoC this year and there are some topics
> that I'd be very interested in working on - but maybe I should first
> explain my background.
> Some years ago I co-founded and manage to this day the development of
> Open Asset Import Library (assimp, http://assimp.sf.net), which is a
> portable, BSD-licensed C/C++ lib to read ~30 different 3D file formats,
> including Collada, 3DS, X .. and BLEND (I wrote the importer for it, I
> think it's the only open source implementation of the format, apart from
> Blender itself and Bullet). There are various (incomplete) scripts to
> integrate Assimp into Blender around. A possible idea for GSoC would be
> to integrate our library directly into Blender - but given how many
> formats Blender supports already, I'm not absolutely sure it would add
> significant value - but maybe you think different?
> Anyway, looking at the idea list on blenderwiki, everything in the
> Import/Export section would nicely suit my background. I read that
> Collada is already in the works, but I could tackle proper ASCII FBX
> import support for Blender (I do actually like biting myself through
> file formats that lack full specifications). IGES/Step would also be a
> nice option, I did write STEP parsing code for Assimp's IFC importer in
> the past so I'm not totally new to the topic.
> I hope this wasn't too lengthy :-) Looking forward to your feedback!
> Bye, Alex
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