[Bf-committers] collapse/flatten modifier stack?

Bassam Kurdali bassam at urchn.org
Wed Mar 21 23:13:30 CET 2012


Thanks Tom
On Wed, 2012-03-21 at 22:05 +0000, Tom Edwards wrote:
> You're missing this:
> 

> bpy.ops.object.convert(keep_original=True)
I tried it and I got the default i.e. original mesh, i.e. it didn't
apply the modifier stack, but removed it. Is there something I'm
missing?

> 
> Which is exactly what you want. It is quite obscure though!
> 
> On 21/03/2012 9:04, Bassam Kurdali wrote:
> > Hello list,
> > This has come up before, albeit in a python context: the desire to get
> > the result of the modifier stack as a mesh. There was some discussion
> > over the desirability of hard-coded py api, and a question of why not
> > just use the apply modifier approach one by one.
> >
> > I've encountered both the use-case and the problem today.
> >
> > use-case: collapsing the stack/applying shapekeys for prepping a rigged
> > model for 3d printing.
> >
> > problem: this is the first 'cannot be done' problem I've encountered:
> >
> > Multimodifiers (correct me if I'm wrong) cannot be simply applied one by
> > one: they need to be applied together. And afaik there is no mechanism
> > to do this.
> >
> > Is there anything I'm missing? this seems totally undoable, I wonder how
> > render-engines deal with it?
> >
> > cheers,
> > Bassam
> >
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >




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