[Bf-committers] rigging [was: Re: The Future of Blender Projects WAS meeting notes]

Dan Eicher dan at trollwerks.org
Mon Jun 18 14:44:07 CEST 2012

The Big Buck Bunny rigs use the mesh deform modifier which I'd imagine
isn't supported by any exporters -- could be wrong though.

Basically rig-->deform mesh-->character mesh so you'd have to export
the def mesh to <other program> def mesh and have the armature drive

I'm guessing that no game engine uses a harmonic-mesh whatever to
drive a fps animated character?


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