[Bf-committers] Masks are not only for Mattes

François T. francoistarlier at gmail.com
Tue Jun 5 19:59:32 CEST 2012

+100 for that in the viewer (whatever if its ImageViewer or Composite or
new space. You should be able to work directly on your comp. and there is
no point to link mask to a footage. a Mask should be rasterized in comp and
plug into alpha or matte socket

Having it in MCE is nice for garbage tracking, but not suited for
compositing at all ! (I'm not even talking about motion design where you'd
actually play with shapes and keep it as is)

2012/6/5 Guillermo Espertino (Gez) <gespertino at gmail.com>

> El 05/06/12 13:23, Antony Riakiotakis escribió:
> > The UV editor is suited for UV editing and reviewing what parts of the
> > image go to what parts of the mesh. The UV editor can be seen as an
> > image viewer/painter, but, in the end it is not a swiss knife of
> > functionality either. Its primary intended for modifying the data
> > themselves while the track editor and compositor can be seen as
> > operating -based- on the data. IMO, this discussion should not be
> > targeted at the uv editor but to a better interoperability between
> > compositor/tracker.
> Ok, maybe I didn't express myself with enough clarity. I meant that we
> have the composite viewer in one place and the tracking/masking tools in
> another.
> Since viewers and image analysis tools live currently in the UV/Image
> editor, I proposed to take masking and tracking there, but maybe it's
> better to have a specialized viewer window (perhaps the same clip
> window) and take the viewer and image analysis tools from the UV/Image
> editor to the clip editor window.
> The point is having masking and tracking also available for composites,
> not just for clips. And having both operations working as nodes instead
> of separated tools would be more flexible because you could feed those
> tools with both, footage and (pre)composites.
> Gez
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François Tarlier

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