[Bf-committers] A suggestion to the developers of the Blender software

Sigurjón mosart at internet.is
Mon Jul 23 15:05:25 CEST 2012


Hi people, I worked in 2D environment for years but I am new to Blender. A
fascinating power to the 

people! But nevertheless I have a suggestion to the developers of Blender.
As a novice in this 

environment I understand that my wiews are limited, so I am prepared for
that my idea could be 

of small value. But here we go:

 

1)  As we are simulating the real 3D world it follows that referring to just
how we would do 

things in the real world should in many cases be useful.

2)  The base for actions like positioning, rotating, scaling and
measurements as a whole, must 

be, as in the real world, some kind of a reference system - a coordinate
system.

3)  Through my limited experience I find that the coordinate system in
Blender could be more 

flexible. I vision a secondary coordinate system on top of the existing
3D-grid. I will now 

explain further. For the sake of convenience let's call this secondary
coordinate system SCS.

4a)  The user can snap the SCS origin to any vertex in an existing model.

4b1)  The user can rotate the SCS in 3D.

4b2)  The user can make an axis of the SCS parallel or perpendicular to any
edge or face in an 

existing model.

5)  While the SCS is active the users actions are entierly based on it. One
could think of an 

on/off button to switch between the SCS and the original grid.

6)  As a default the visible grid in the workspace represents the active
coordinate system.

 

I believe that such an flexible SCS would greatly simplify the modeling
work, especially in 

case of an arcitectural or engineering kind of work.

I hope your developers rewiew this suggestion and let me know what they
think of it.

 

Regards, Sigurjon Myrdal (Username: Skafi)

Email: mosart at internet.is



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