[Bf-committers] Collada Development (moving forward)

Toni Alatalo antont at kyperjokki.fi
Tue Jan 31 13:20:00 CET 2012


On Tue, 2012-01-31 at 13:37 +0200, Toni Alatalo wrote:
> for SL, the Blender Collada export for animated meshes+skels to GLGE
> doesn't break. I can put a little working demo up now with the current
> exports and update it when changes are made in Blender.

ok is online now at:
http://www.realxtend.org/webnaali/animtest.html

screenshot of the expected result (with chrome or recent firefox etc)
http://www.realxtend.org/download/glge-animtest.png

plays back a set of motion captured animations in a loop. the mesh and
the skeleton is from Make Human btw.

that collada is exported apparently with a fairly old version :)
Blender 2.56.0 r34074
next step i think is to verify that current Blender gives the same
correct result.

the blend is available in http://www.realxtend.org/download/4avatars.zip
is someone wants to repeat or use that for some purpose btw (is creative
commons some liberal license).

if there is some more suitable forum for collada test and dev talks
let's use that to not flood this one in the future.

> > Domino
> ~Toni

same.




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