[Bf-committers] Dolly bug

Christian Monfort monfort.c at gmail.com
Sun Jan 22 12:33:48 CET 2012


As 1)  is a situation I'm always in, I've submitted a patch to rotate
around bounding box center:
http://projects.blender.org/tracker/index.php?func=detail&aid=29952&group_id=9&atid=127

Thanks for reviewing.


Le 1 novembre 2011 23:26, Campbell Barton <ideasman42 at gmail.com> a écrit :

> Please report bugs in the tracker, also the images references are not
> found so I'm not sure what you mean...
>
> Are you familier with 'Auto Depth' & 'Zoom to Mouse Position' options?
> - for navigating large 3D scenes I think enabling both these options
> works a lot more usefully.
>
>
> We get quite a few complaints about not being able to zoom past the
> point of orbit,
> a few releases ago I added a dolly operator (different from dolly zoom
> style).
> Access with: Ctrl+Shift+MMB Drag
>
> IMHO This works nicest with pref 'Interface -> Zoom To Mouse Position'
> enabled.
>
>
> To reply to some of you're comments...
>
> 1) rotate about object should use boundbox center rather than the origin?
>  ... yep, I few times I've noticed this especially when the center is
> at the base of the object the option is a bit annoying,
>  so bounbox center could be nicer.
>
> 2) rotate about object should change zoom as well?
>  eeh, not sure this is a good idea, if it affects zoom it may as well
> work for Pan too and be renamed to...
>  "Set View Depth Based on Selection", which would be a bit like auto
> depth but instead of the z-depth under the mouse use the selection.
>  While all these options can be added I worry with this kind of thing
> that we add all sorts of tweaks without really giving the user a
> better experience, even what we have now with view options is hard to
> grasp IMHO.
>
> On Wed, Nov 2, 2011 at 8:49 AM, Jonathan Smith <j.jaydez at gmail.com> wrote:
> > Blender's Latest version is 2.60. It might be good to retest your files
> > with the latest version if you could, since the problem might have
> already
> > been fixed. Also the links you provided for images are not working.
> >
> > On Wed, Nov 2, 2011 at 5:51 AM, Juhana Sadeharju <kouhia at nic.funet.fi
> >wrote:
> >
> >> In Blender 2.4.5. Test yours.
> >>
> >> User preferences are "dolly", "turntable", "around selection".
> >>
> >> First I moved the selected cube to far corner of the ground plane:
> >> http://www.uta.fi/~majuko/blenderdollybug1.png
> >>
> >> Then I scrolled (dolly) forward.
> >> The problem is that I cannot go nearer the cube than this:
> >> http://www.uta.fi/~majuko/blenderdollybug2.png
> >>
> >> Please check Construction Set of Morrowind/Oblivion/Fallout3
> >> for how the dolly should work. Blender has now some kind of
> >> invisible barrier which cannot be passed; that is wrong and
> >> odd.
> >>
> >> Possible problem: Blender calculates the distance to origin,
> >> not to the selected object.
> >> (Actually the distance to the plane which goes through the
> >> world origin and has the center view ray as normal. When
> >> that distance goes to 0, the view stops as shown.)
> >>
> >> When the turntable is implemented around the selection, the
> >> distance should be calculated from the selection.
> >>
> >> The wrong code must be in the dolly code because the rotation
> >> around the object is performed correctly.
> >>
> >> Note: Construction Set's dolly will additionally go beyond
> >> the selected object (distance goes negative). Blender should
> >> have that kind of dolly as well because it is most flexible
> >> and usable.
> >> (In CS, how the rotation goes after view goes beyond the object?)
> >>
> >> _______________________________________________
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> >> Bf-committers at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >>
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> >
>
>
>
> --
> - Campbell
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