[Bf-committers] blender UI state

Gianmichele Mariani g.mariani at liquidnet.it
Wed Jan 18 20:01:21 CET 2012


Just wanted to add a few notes here.

I tend to agree that the interface feels a bit unfinished, but I also think
that is not so far away from being really good.

Even though there's been a lot of work done to customize toolbars and
panels, there are still a few things missing:

- we can't create a custom toolbar and associate it to a key stroke. Since
there's only one toolbar per mode, this becomes quite easily cluttered. I'd
love to show you what it looks like with Gilga rig from Tube, and believe
me this is nothing more than what i consider a standard interface for a rig

- we can't use images directly from disk to put them in the toolbar or
anywhere else. Only the one compiled in the source are available. Users
shouldn't be bothered to compile their own version just to get a new icon
available!

- pie menus anyone?

I am VERY happy with Blender but the interface needs to continue moving
forward like all the other features otherwise it could become a bottleneck
again.

.Gian

On Wed, Jan 18, 2012 at 6:20 PM, Knapp <magick.crow at gmail.com> wrote:

> On Wed, Jan 18, 2012 at 1:07 PM, mindrones <mindrones at gmail.com> wrote:
>
> > This is one of those things that makes me a bit "angry" when new cool
> > features are added in. It makes no sense to me to have a new fantastic
> > modifier and leep basic problems unsolved.
>
> There are a LOT of problems with the GUI but the thing is that you
> have no one to be angry at. This is open source. That means that I
> write what I want to write. If that is something really cool like
> Dynamic Paint and that is what I am into, then that is what I will
> write and there is NOTHING anyone can do to make me write GUI code.
> This is the nature of open source. So if you are really bugged by this
> GUI problem,then I suggest you do the code writing or at least help
> with it in some way that you can.
>
> Problems that I see;
>
> Entering an image series in video editor is not done the same way as
> in the composition nodes.
>
> Film strips and nodes are added where the mouse is. Great unless you
> happen to be clicking the add button. It was way better in 2.4 with
> film strip adding. It stuck to the mouse and then you dropped it where
> you wanted it. A MUCH better work flow, I think.
>
> When you have a small screen (or even a big one with many sub-screens)
> you have to grab and slide your tools list at the bottom of the window
> to get to them each time. I would love to have an option to set the
> row length here or not, a line wrap feature.
>
> I know there are others but these are the top two on my mind today.
>
> The VSE and the movie editor are almost the same thing. Should they
> not be the same thing but with buttons on the bottom to switch
> functions like the compositors?
>
> --
> Douglas E Knapp
>
> Creative Commons Film Group, Helping people make open source movies
> with open source software!
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>
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> Please link to me and trade links with me!
>
> Open Source Sci-Fi mmoRPG Game project.
> http://sf-journey-creations.wikispot.org/Front_Page
> http://code.google.com/p/perspectiveproject/
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