[Bf-committers] Overlay for last poly selected

Campbell Barton ideasman42 at gmail.com
Mon Feb 27 17:19:39 CET 2012


Eeeeh, I;m not that fussed - but it shouldn't be too hard to see,
problem with center of face is in wire mode with overlapping geometry
it could be hard to know which face is active.

This could also be made more subtle by simply tweaking the stipple
pattern/alpha/color too.

On Tue, Feb 28, 2012 at 3:13 AM, Jonathan Williamson
<jonathan at cgcookie.com> wrote:
> What options do we have for displaying it? Personally I would like to see the overlay removed entirely and instead indicate it some much more subtle manner, such as a small circle around the center of the face or something.
>
> --
> Jonathan Williamson
> Education Manager and Instructor
> CG Cookie, Inc
> http://cgcookie.com
>
>
> On Monday, February 27, 2012 at 9:59 AM, Campbell Barton wrote:
>
>> That'd be great, just note that the way the active face is drawn is a
>> bit inflexible/cumbersome to change in our code.
>>
>> Its been suggested to draw different colors but this conflicts with
>> solid-mode material view where the material color would make it hard
>> to distinguish a face based on a color tint - this is why I used
>> stipple, I'm aware its a bit ugly.
>>
>> On Tue, Feb 28, 2012 at 2:47 AM, Jonathan Williamson
>> <jonathan at cgcookie.com (mailto:jonathan at cgcookie.com)> wrote:
>> > That all makes perfect sense then, thanks for filling me in. If no one has any obligations, I would like to put together a quick design mockup to change how the active element is displayed in the viewport so as to be much less distracting?
>> >
>> > --
>> > Jonathan Williamson
>> > Education Manager and Instructor
>> > CG Cookie, Inc
>> > http://cgcookie.com
>> >
>> >
>> > On Thursday, February 23, 2012 at 10:25 PM, Campbell Barton wrote:
>> >
>> > > Sorry for late response on this, I dont think the original question
>> > > was answered.
>> > >
>> > > The reason to have this persistent is because of UV mapping - the
>> > > image displayed on the UV/Image editor is always from this face.
>> > >
>> > > This is very similar to active object or active pose bone - you don't
>> > > want the UV image to flicker about or display nothing when adjusting
>> > > the vertex selection for eg.
>> > >
>> > > For a similar reason we have active-unselected Object's and Bones -
>> > > the buttons window context would flicker too much otherwise.
>> > >
>> > > On Tue, Feb 21, 2012 at 10:49 AM, Nathan Vegdahl <cessen at cessen.com (mailto:cessen at cessen.com)> wrote:
>> > > > > I'd vote for this to appear only on Face Select Mode,
>> > > >
>> > > >
>> > > >
>> > > > When doing certain weighting/VertexGroup tasks, being able to see
>> > > > which vertex is "active" is quite useful.
>> > > >
>> > > > --Nathan
>> > > >
>> > > >
>> > > > On Mon, Feb 20, 2012 at 3:06 PM, PabloVazquez.org <venomgfx at gmail.com (mailto:venomgfx at gmail.com)> wrote:
>> > > > > > I think it serves as the "active" selection and is used in tools such
>> > > > > > as for example pivot point set to active.
>> > > > > >
>> > > > >
>> > > > >
>> > > > >
>> > > > > it does, but if you switch to another Select Mode, these white dots
>> > > > > still appear even though the "active" selection is now a vertex or an
>> > > > > edge.
>> > > > >
>> > > > > I'd vote for this to appear only on Face Select Mode, and being able
>> > > > > to theme it properly (alpha wise at least, right now it really pops up
>> > > > > from all the (when selected) orange faces.
>> > > > >
>> > > > > Cheers!
>> > > > >
>> > > > > --
>> > > > > Pablo Vazquez
>> > > > > CG Artist
>> > > > > Blender Foundation Certified Trainer
>> > > > > E-mail: contact at pablovazquez.org (mailto:contact at pablovazquez.org)
>> > > > > Website: http://www.pablovazquez.org
>> > > > >
>> > > > >
>> > > > >
>> > > > > On Mon, Feb 20, 2012 at 09:49, Antony Riakiotakis <kalast at gmail.com (mailto:kalast at gmail.com)> wrote:
>> > > > > > Hi,
>> > > > > >
>> > > > > > I think it serves as the "active" selection and is used in tools such
>> > > > > > as for example pivot point set to active. While I can see that it may
>> > > > > > be annoying it also indicates information used in some of the tools.
>> > > > > > No strong opinion on that, maybe it can be turned on-off like the
>> > > > > > manipulator?
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>> > >
>> > >
>> > >
>> > >
>> > > --
>> > > - Campbell
>> > > _______________________________________________
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>>
>>
>>
>> --
>> - Campbell
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-- 
- Campbell


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