[Bf-committers] Overlay for last poly selected

Jonathan Williamson jonathan at cgcookie.com
Mon Feb 27 17:13:49 CET 2012


What options do we have for displaying it? Personally I would like to see the overlay removed entirely and instead indicate it some much more subtle manner, such as a small circle around the center of the face or something. 

-- 
Jonathan Williamson
Education Manager and Instructor 
CG Cookie, Inc
http://cgcookie.com


On Monday, February 27, 2012 at 9:59 AM, Campbell Barton wrote:

> That'd be great, just note that the way the active face is drawn is a
> bit inflexible/cumbersome to change in our code.
> 
> Its been suggested to draw different colors but this conflicts with
> solid-mode material view where the material color would make it hard
> to distinguish a face based on a color tint - this is why I used
> stipple, I'm aware its a bit ugly.
> 
> On Tue, Feb 28, 2012 at 2:47 AM, Jonathan Williamson
> <jonathan at cgcookie.com (mailto:jonathan at cgcookie.com)> wrote:
> > That all makes perfect sense then, thanks for filling me in. If no one has any obligations, I would like to put together a quick design mockup to change how the active element is displayed in the viewport so as to be much less distracting?
> > 
> > --
> > Jonathan Williamson
> > Education Manager and Instructor
> > CG Cookie, Inc
> > http://cgcookie.com
> > 
> > 
> > On Thursday, February 23, 2012 at 10:25 PM, Campbell Barton wrote:
> > 
> > > Sorry for late response on this, I dont think the original question
> > > was answered.
> > > 
> > > The reason to have this persistent is because of UV mapping - the
> > > image displayed on the UV/Image editor is always from this face.
> > > 
> > > This is very similar to active object or active pose bone - you don't
> > > want the UV image to flicker about or display nothing when adjusting
> > > the vertex selection for eg.
> > > 
> > > For a similar reason we have active-unselected Object's and Bones -
> > > the buttons window context would flicker too much otherwise.
> > > 
> > > On Tue, Feb 21, 2012 at 10:49 AM, Nathan Vegdahl <cessen at cessen.com (mailto:cessen at cessen.com)> wrote:
> > > > > I'd vote for this to appear only on Face Select Mode,
> > > > 
> > > > 
> > > > 
> > > > When doing certain weighting/VertexGroup tasks, being able to see
> > > > which vertex is "active" is quite useful.
> > > > 
> > > > --Nathan
> > > > 
> > > > 
> > > > On Mon, Feb 20, 2012 at 3:06 PM, PabloVazquez.org <venomgfx at gmail.com (mailto:venomgfx at gmail.com)> wrote:
> > > > > > I think it serves as the "active" selection and is used in tools such
> > > > > > as for example pivot point set to active.
> > > > > > 
> > > > > 
> > > > > 
> > > > > 
> > > > > it does, but if you switch to another Select Mode, these white dots
> > > > > still appear even though the "active" selection is now a vertex or an
> > > > > edge.
> > > > > 
> > > > > I'd vote for this to appear only on Face Select Mode, and being able
> > > > > to theme it properly (alpha wise at least, right now it really pops up
> > > > > from all the (when selected) orange faces.
> > > > > 
> > > > > Cheers!
> > > > > 
> > > > > --
> > > > > Pablo Vazquez
> > > > > CG Artist
> > > > > Blender Foundation Certified Trainer
> > > > > E-mail: contact at pablovazquez.org (mailto:contact at pablovazquez.org)
> > > > > Website: http://www.pablovazquez.org
> > > > > 
> > > > > 
> > > > > 
> > > > > On Mon, Feb 20, 2012 at 09:49, Antony Riakiotakis <kalast at gmail.com (mailto:kalast at gmail.com)> wrote:
> > > > > > Hi,
> > > > > > 
> > > > > > I think it serves as the "active" selection and is used in tools such
> > > > > > as for example pivot point set to active. While I can see that it may
> > > > > > be annoying it also indicates information used in some of the tools.
> > > > > > No strong opinion on that, maybe it can be turned on-off like the
> > > > > > manipulator?
> > > > > > _______________________________________________
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> > > > > > 
> > > > > 
> > > > > 
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> > > > 
> > > > 
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> > > 
> > > 
> > > 
> > > 
> > > 
> > > --
> > > - Campbell
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> > > 
> > 
> > 
> > 
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> 
> 
> 
> 
> -- 
> - Campbell
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