[Bf-committers] Disabling modifiers stack

patrick boelens p_boelens at msn.com
Tue Dec 4 17:35:47 CET 2012


Hi Eugene,

Maybe this would help for the time being? https://dl.dropbox.com/u/971175/modifiers_quick_toggle.py

Cheers,
Patrick

> Date: Tue, 4 Dec 2012 18:23:56 +0200
> From: minov.eug at gmail.com
> To: bf-committers at blender.org
> Subject: Re: [Bf-committers] Disabling modifiers stack
> 
> Hi Bastien,
> 
> Thanks for quick response.
> Then I will wait for this feature and also for others improvements of the
> modifier stack  :)
> 
> Regards,
> Eugene
> 
> .
> 
> On Tue, Dec 4, 2012 at 6:12 PM, Bastien Montagne <montagne29 at wanadoo.fr>wrote:
> 
> > Hi Eugene,
> >
> > Currently the answer is no. :/
> >
> > Actually, I have on my todo list a general improvement of the modifier
> > stack, which would among other things allow that… I should really go
> > back to work on that! :)
> >
> > Regards,
> > Bastien
> >
> > On 04/12/2012 17:05, Eugene Minov wrote:
> > > Hi,
> > >
> > > I have I a question.
> > > In my scenes sometime I have an objects with many modifiers (5-10) that
> > > decrease viewport navigation speed in the object mode and also in the
> > edit
> > > mode. So before I edit object I disable all modifiers to speedup things,
> > > and I do this operation many times until my work is done.
> > > So I want to ask, is there's a way to disable/enable all the modifiers in
> > > the modifiers stack?
> > > I can disable/enable them all each after another but it is annoying and
> > > takes time.
> > >
> > > Sorry if this an obvious question. I googled about this but haven't found
> > > solution yet. If this not possible then how about to create that feature?
> > > Thanks!
> > >
> > > -Eugene
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