[Bf-committers] Disabling modifiers stack

Eugene Minov minov.eug at gmail.com
Tue Dec 4 17:23:56 CET 2012


Hi Bastien,

Thanks for quick response.
Then I will wait for this feature and also for others improvements of the
modifier stack  :)

Regards,
Eugene

.

On Tue, Dec 4, 2012 at 6:12 PM, Bastien Montagne <montagne29 at wanadoo.fr>wrote:

> Hi Eugene,
>
> Currently the answer is no. :/
>
> Actually, I have on my todo list a general improvement of the modifier
> stack, which would among other things allow that… I should really go
> back to work on that! :)
>
> Regards,
> Bastien
>
> On 04/12/2012 17:05, Eugene Minov wrote:
> > Hi,
> >
> > I have I a question.
> > In my scenes sometime I have an objects with many modifiers (5-10) that
> > decrease viewport navigation speed in the object mode and also in the
> edit
> > mode. So before I edit object I disable all modifiers to speedup things,
> > and I do this operation many times until my work is done.
> > So I want to ask, is there's a way to disable/enable all the modifiers in
> > the modifiers stack?
> > I can disable/enable them all each after another but it is annoying and
> > takes time.
> >
> > Sorry if this an obvious question. I googled about this but haven't found
> > solution yet. If this not possible then how about to create that feature?
> > Thanks!
> >
> > -Eugene
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> > Bf-committers at blender.org
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