[Bf-committers] Improving Blender's keymap: a proposal

Nathan Vegdahl cessen at cessen.com
Sat Apr 7 01:22:50 CEST 2012


Easy fix.  Just tried it out.  All we need to do is switch selection
to be done with "click" (mouse down + mouse up) instead of just
"press" (mouse down).

In general, though, I feel like manipulators are a neglected part of
blender.  Will address at some point over on the funboard list.

--Nathan


On Fri, Apr 6, 2012 at 4:10 PM, Gianmichele Mariani
<g.mariani at liquidnet.it> wrote:
> One of the problem is with the use of manipulators, which seem to have
> precedence with LMB action over viewport movement
>
> On Fri, Apr 6, 2012 at 10:51 PM, Fabio Massaioli <
> fabio.massaioli at virgilio.it> wrote:
>
>>
>> When I began to use Blender I chose to use LMB selection because I was
>> accustomed to other applications. I had soon to switch back to RMB
>> selection because left button functions overlapped with selection.
>> Now I think that RMB selection is the best choice and I'd like to use it
>> also in other applications: I can't change selection accidentally and
>> functions are distributed evenly among the two buttons.
>> Maybe you could solve LMB selection conflicts while keeping RMB selection
>> and current mouse-button mapping fully functional.
>>
>> Fabio Massaioli
>>
>>
>> On Fri, 6 Apr 2012, Nathan Vegdahl wrote:
>>
>>  I agree with this but I was about to try doing just this when someone
>>>> on IRC warned me off of it saying it messes up to much in Blender. Was
>>>> this just BS, or is there some truth to it?
>>>>
>>>
>>> That's based on the option in the user preferences.  It may be true,
>>> I'm not sure.  In our case, though, we're creating an entire new input
>>> map, so there's no reason it needs to be an issue.
>>>
>>> --Nathan
>>>
>>> On Fri, Apr 6, 2012 at 2:26 PM, Knapp <magick.crow at gmail.com> wrote:
>>>
>>>> On Fri, Apr 6, 2012 at 11:21 PM, Nathan Vegdahl <cessen at cessen.com>
>>>> wrote:
>>>>
>>>>> Those things said - I've been "trying" LMB-select for a couple of
>>>>>> years.  I
>>>>>> have to say, I much prefer it, as LMB for select is ubiquitous in
>>>>>> virtually
>>>>>> all other pieces of software I use.
>>>>>>
>>>>>> Dare I suggest you try this out as well Nathan?
>>>>>>
>>>>>
>>>>> Yup!  I'm kind of assuming that we'll switch to LMB-select as default.
>>>>>  Unless there are some strong arguments against, it seems like it's
>>>>> high time to join the rest of the world on this.  And I say this as
>>>>> someone that is extremely used to RMB-select in Blender.
>>>>>
>>>>> --Nathan
>>>>>
>>>>
>>>> I agree with this but I was about to try doing just this when someone
>>>> on IRC warned me off of it saying it messes up to much in Blender. Was
>>>> this just BS, or is there some truth to it?
>>>>
>>>>
>>>> --
>>>> Douglas E Knapp
>>>>
>>>> Creative Commons Film Group, Helping people make open source movies
>>>> with open source software!
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>>>>
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>>>>
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