[Bf-committers] Improving Blender's keymap: a proposal

Gianmichele Mariani g.mariani at liquidnet.it
Sat Apr 7 01:10:37 CEST 2012


One of the problem is with the use of manipulators, which seem to have
precedence with LMB action over viewport movement

On Fri, Apr 6, 2012 at 10:51 PM, Fabio Massaioli <
fabio.massaioli at virgilio.it> wrote:

>
> When I began to use Blender I chose to use LMB selection because I was
> accustomed to other applications. I had soon to switch back to RMB
> selection because left button functions overlapped with selection.
> Now I think that RMB selection is the best choice and I'd like to use it
> also in other applications: I can't change selection accidentally and
> functions are distributed evenly among the two buttons.
> Maybe you could solve LMB selection conflicts while keeping RMB selection
> and current mouse-button mapping fully functional.
>
> Fabio Massaioli
>
>
> On Fri, 6 Apr 2012, Nathan Vegdahl wrote:
>
>  I agree with this but I was about to try doing just this when someone
>>> on IRC warned me off of it saying it messes up to much in Blender. Was
>>> this just BS, or is there some truth to it?
>>>
>>
>> That's based on the option in the user preferences.  It may be true,
>> I'm not sure.  In our case, though, we're creating an entire new input
>> map, so there's no reason it needs to be an issue.
>>
>> --Nathan
>>
>> On Fri, Apr 6, 2012 at 2:26 PM, Knapp <magick.crow at gmail.com> wrote:
>>
>>> On Fri, Apr 6, 2012 at 11:21 PM, Nathan Vegdahl <cessen at cessen.com>
>>> wrote:
>>>
>>>> Those things said - I've been "trying" LMB-select for a couple of
>>>>> years.  I
>>>>> have to say, I much prefer it, as LMB for select is ubiquitous in
>>>>> virtually
>>>>> all other pieces of software I use.
>>>>>
>>>>> Dare I suggest you try this out as well Nathan?
>>>>>
>>>>
>>>> Yup!  I'm kind of assuming that we'll switch to LMB-select as default.
>>>>  Unless there are some strong arguments against, it seems like it's
>>>> high time to join the rest of the world on this.  And I say this as
>>>> someone that is extremely used to RMB-select in Blender.
>>>>
>>>> --Nathan
>>>>
>>>
>>> I agree with this but I was about to try doing just this when someone
>>> on IRC warned me off of it saying it messes up to much in Blender. Was
>>> this just BS, or is there some truth to it?
>>>
>>>
>>> --
>>> Douglas E Knapp
>>>
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