[Bf-committers] Improving Blender's keymap: a proposal

Mike Belanger mikejamesbelanger at gmail.com
Fri Apr 6 22:23:37 CEST 2012


Inspiring.  In particular, this is what caught my eye:

On 2012-04-05, at 11:30 PM, Nathan Vegdahl wrote:

> (When I say "keymap" in this email, I mean to include the mouse as
> well.  Basically, key/mouse-map.)
> 
> == Principle 5 ==
> Consistency with other software.  Tautology: unless there are good
> reasons to not adhere to an existing ubiquitous UI standard, then
> there is no good reason to not adhere to an existing ubiquitous UI
> standard.
> 
> Lastly: process.  A keymap can be great in theory, but suck in
> practice.  So I would like to err on the side of "try things out"
> rather than "discussion".  Discussion is still important, of course!
> Especially for figuring out guidelines for the future.  But the
> discussion should, as much as possible, be based around seeing what
> works and what doesn't.  Let's treat keymaps as cheap, and not be shy
> about trying things out and throwing them away.
> 
Those things said - I've been "trying" LMB-select for a couple of years.  I have to say, I much prefer it, as LMB for select is ubiquitous in virtually all other pieces of software I use.

Dare I suggest you try this out as well Nathan?
On 2012-04-06, at 4:15 PM, Knapp wrote:

> "Mike Erwin;
> Instead of a one-size-fits-all keymap, why can't we have it grow or
> shrink based on what devices a person is actually using? Might be
> better as a keymap-gen script outside blender, to keep things simple.
> Input: "I have a US keyboard layout without numpad, an Inutos4M, and a
> SpaceMousePro" Output: a default keymap for exactly that hardware."
> 
> I LOVE THIS IDEA!!
> It makes total sense to have blender be hardware aware or at least keyboard.
> I would love to have a map for Dvorak that is well designed (fat
> chance right?) but Chinese might have very different ideas about what
> is good and also have the users to support it. I think if combined
> with good data about users and how they use blender, the job might not
> even be all that hard to do.
> 
> 
> BTW there is still a strangeness to how it tells what keyboard to use
> in KDE. It does not use the current keyboard but instead the one at
> the top of the list of possible keyboards in the keyboard picker
> setup. It took me a long time to figure this out but now all is good
> because I put the USA Keyboard on top. It used to have USA Keyboard in
> some places and Dvorak in others within Blender.
> 
> 
> -- 
> Douglas E Knapp
> 
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