[Bf-committers] Improving Blender's keymap: a proposal

Knapp magick.crow at gmail.com
Fri Apr 6 22:15:49 CEST 2012


"Mike Erwin;
Instead of a one-size-fits-all keymap, why can't we have it grow or
shrink based on what devices a person is actually using? Might be
better as a keymap-gen script outside blender, to keep things simple.
Input: "I have a US keyboard layout without numpad, an Inutos4M, and a
SpaceMousePro" Output: a default keymap for exactly that hardware."

I LOVE THIS IDEA!!
It makes total sense to have blender be hardware aware or at least keyboard.
I would love to have a map for Dvorak that is well designed (fat
chance right?) but Chinese might have very different ideas about what
is good and also have the users to support it. I think if combined
with good data about users and how they use blender, the job might not
even be all that hard to do.


BTW there is still a strangeness to how it tells what keyboard to use
in KDE. It does not use the current keyboard but instead the one at
the top of the list of possible keyboards in the keyboard picker
setup. It took me a long time to figure this out but now all is good
because I put the USA Keyboard on top. It used to have USA Keyboard in
some places and Dvorak in others within Blender.


-- 
Douglas E Knapp

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