[Bf-committers] Improving Blender's keymap: a proposal

Gianmichele Mariani g.mariani at liquidnet.it
Fri Apr 6 12:26:18 CEST 2012

On Fri, Apr 6, 2012 at 11:04 AM, Campbell Barton <ideasman42 at gmail.com>wrote:

> 2012/4/6 Przemyslaw Golab <gbirdboy at gmail.com>:
> > Yes but the problem is the creations of keyslot, creating new keyslot for
> > operator that doesn't have one is not easy and fast.
> >
> > You have to > find it (learn that it doesn't exists) > create one (learn
> > how) > and edit it. Not just, find it > edit it how you like.
My workflow usually dictates what has a keymap and what not. If I find that
I use a tool a lot and I still need to navigate menus or toolbars to access
it, then I simply and a key to it (most of the time removing something that
I don't use at all). This is true in every software I have used.
But this is up to the user I guess.

@Nathan: totally agree. My comment was referred to having a key for every
tool Oo. Can't wait to see what the result is going to be :D

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