[Bf-committers] Procedural generation for summer of code!

akanksha vyas vyasakanksha at gmail.com
Thu Apr 5 02:09:45 CEST 2012


Hello.

I have some questions about the google summer of code Blender project!

I have been looking into procedurally generating graphics, and it seems
really cool. I was wondering if you guys would be interested in having
someone work in that area.
The fluid simulation project is along those lines, but I have been looking
into algorithms for trees, spaceships, even entire cities. They seem really
cool and I love to work on it.
I was wondering of you guys could give me some direction. I did look
through the paper on the fluid simulations, and that seems cool too.

In the mean time, here are some papers and videos I have been looking at:

Cities:
http://dl.acm.org/citation.cfm?id=604490
http://www.gamedev.net/blog/33/entry-2250171-trees-procedurally-generated-and-voxelized/

Trees:
http://www.disneyanimation.com/library/tangledProcTrees.pdf

And this is my favorite:
http://www.infinity-universe.com

Thanks!

-- 
>From the desk of Akanksha Vyas


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