[Bf-committers] Alternate Proposal - Meta-Sculpting

CG Cookie jonathan at cgcookie.com
Wed Apr 4 21:00:09 CEST 2012


I am not a developer and so I cannot comment on the feasibility of this as a GSOC project, but I love the proposal from a user perspective! The Disney research videos are incredible. I can see a lot of potential to this kind of system. 

-- 
Jonathan Williamson

Instructor - http://www.blendercookie.com (http://www.blendercookie.com/)
Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/)
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On Wednesday, April 4, 2012 at 1:52 PM, Jason Wilkins wrote:

> Is there no interest in this idea or did I fail to explain it well enough?
> 
> 
> 
> On Tue, Apr 3, 2012 at 3:42 PM, Jason Wilkins <jason.a.wilkins at gmail.com (mailto:jason.a.wilkins at gmail.com)> wrote:
> > I'll have a chance to write up both of my proposals in detail by early
> > Thursday I hope.  I'm submitting an alternate proposal because I've
> > been made aware that work on a portable device Blender may cause too
> > many conflicts.  I understand that the two proposals might make very
> > different decisions about how to raise the abstraction level of
> > Blender's drawing code.
> > 
> > This proposal was inspired by Disney's research into an "Implicit Canvas"
> > 
> > So, Meta-Sculpting:
> > 
> > The very basic idea is to enable features that would be possible if we
> > could retain all of the users brush stroke input.  One thing we could
> > do is modify the strokes themselves with sculpting tools, hence the
> > name, "meta-sculpting."
> > 
> > (I do not want to go too far down the rabbit hole, but you could also
> > conceivably sculpt the strokes that modify other strokes...  but there
> > is no need to get that complex.)
> > 
> > What could we do?
> > 
> > *Create a path by tracing it along an object.
> > *Draw hairs onto an object
> > *Undo, modify, and then reapply strokes to an object with real time
> > preview of changing parameters
> > *Create a large set of paths for particles to follow along the surface
> > of an object
> > *Use the paths to generate an implicit function, use the implicit
> > function and dual-contouring to create a new mesh
> > *Animate the transformation of the paths, and then do any of the
> > above, but with animation
> > *Many geometry modifiers could be implemented on paths
> > *You can project paths into 2D and then use them to do 2D painting
> > (you could potentially automate a program like MyPaint)
> > 
> > Paths do not have to lay on a surface either.  They could be offset,
> > or even have a variable offset as you stroke (for hair or feather
> > paths)
> > 
> > Of course I cannot achieve all of this in one summer, but I could lay
> > the foundation.
> > 
> > If this idea is too strange then I am left with a grab bag of smaller
> > features.  I'm still committed getting done the other paint and sculpt
> > features I've been working on the past couple of years.
> > 
> 
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