[Bf-committers] Alternate Proposal - Meta-Sculpting
Sean Olson
seanolson at gmail.com
Wed Apr 4 21:29:25 CEST 2012
I think a picture is worth a 1000 words, and a video is worth 10,000. Here
is the link to implicit canvas youtube video and paper so you guys can see
what it's all about.
youtube: http://www.youtube.com/watch?v=wZh3NLx4mzA
paper: http://zurich.disneyresearch.com/OverCoat/
Looks exciting to me, not sure how much I would personally use the NPR
stuff though. I've not read the paper so I don't know if there are deeper
implications though.
-Sean
On Wed, Apr 4, 2012 at 12:00 PM, CG Cookie <jonathan at cgcookie.com> wrote:
> I am not a developer and so I cannot comment on the feasibility of this as
> a GSOC project, but I love the proposal from a user perspective! The Disney
> research videos are incredible. I can see a lot of potential to this kind
> of system.
>
> --
> Jonathan Williamson
>
> Instructor - http://www.blendercookie.com (http://www.blendercookie.com/)
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>
>
> On Wednesday, April 4, 2012 at 1:52 PM, Jason Wilkins wrote:
>
> > Is there no interest in this idea or did I fail to explain it well
> enough?
> >
> >
> >
> > On Tue, Apr 3, 2012 at 3:42 PM, Jason Wilkins <jason.a.wilkins at gmail.com(mailto:
> jason.a.wilkins at gmail.com)> wrote:
> > > I'll have a chance to write up both of my proposals in detail by early
> > > Thursday I hope. I'm submitting an alternate proposal because I've
> > > been made aware that work on a portable device Blender may cause too
> > > many conflicts. I understand that the two proposals might make very
> > > different decisions about how to raise the abstraction level of
> > > Blender's drawing code.
> > >
> > > This proposal was inspired by Disney's research into an "Implicit
> Canvas"
> > >
> > > So, Meta-Sculpting:
> > >
> > > The very basic idea is to enable features that would be possible if we
> > > could retain all of the users brush stroke input. One thing we could
> > > do is modify the strokes themselves with sculpting tools, hence the
> > > name, "meta-sculpting."
> > >
> > > (I do not want to go too far down the rabbit hole, but you could also
> > > conceivably sculpt the strokes that modify other strokes... but there
> > > is no need to get that complex.)
> > >
> > > What could we do?
> > >
> > > *Create a path by tracing it along an object.
> > > *Draw hairs onto an object
> > > *Undo, modify, and then reapply strokes to an object with real time
> > > preview of changing parameters
> > > *Create a large set of paths for particles to follow along the surface
> > > of an object
> > > *Use the paths to generate an implicit function, use the implicit
> > > function and dual-contouring to create a new mesh
> > > *Animate the transformation of the paths, and then do any of the
> > > above, but with animation
> > > *Many geometry modifiers could be implemented on paths
> > > *You can project paths into 2D and then use them to do 2D painting
> > > (you could potentially automate a program like MyPaint)
> > >
> > > Paths do not have to lay on a surface either. They could be offset,
> > > or even have a variable offset as you stroke (for hair or feather
> > > paths)
> > >
> > > Of course I cannot achieve all of this in one summer, but I could lay
> > > the foundation.
> > >
> > > If this idea is too strange then I am left with a grab bag of smaller
> > > features. I'm still committed getting done the other paint and sculpt
> > > features I've been working on the past couple of years.
> > >
> >
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> >
> >
>
>
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