[Bf-committers] Fully qualified names for channels in actions?

Tobias Oelgarte tobias.oelgarte at googlemail.com
Tue Sep 20 18:53:31 CEST 2011


Am 20.09.2011 13:35, schrieb Knapp:
> Would it be easily possible to make actions contain actions or to have
> a container action? Might this help? If I am understanding this
> problem correctly it is more about display and easily working with it
> that it is about not being able to do it with many actions. So if one
> action was the container for many more within it, that should keep the
> display uncluttered and easy workable. They would then be expandable
> with the rotating triangles just like the object view. You could also
> perhaps effect all the sub-actions by changing the parent action, in a
> way like parenting works for objects. You could also work the NLA by
> just referencing the parent action.
I don't think that this would be a good solution. It would require to 
handle a new type of actions, the tools to group actions and so on. This 
wouldn't make it much easier for the user. Extending the current actions 
in a way that they can accept animation data (channels) for different 
objects at once seams to be the clearer and easier way to handle this. 
It would be consistent with the current handling of bones and also open 
the path to unify both mechanisms. Id really liked to see the 
development to go the way that bones are treated the same way as 
objects. Same editing/view in Actions (and corresponding editors), same 
depedency mechanism and so on. I doesn't make much sense to me to treat 
bones as so different from the rest, since they are essentially empties 
with additional properties.


Am 20.09.2011 13:35, schrieb Knapp:
> On Tue, Sep 20, 2011 at 8:35 AM, Nathan Vegdahl<cessen at cessen.com>  wrote:
>>> can't you just parent all 3 objects to
>>> an empty and animate that?
>> He is not talking about all 3 objects moving identically, or even
>> identically with an offset.
>>
>> Rather, he is talking about the 3 objects having (potentially) fully
>> independent motion from each other, but all stored in the same action.
>>   In other words, he's asking for actions to be able to contain more
>> than one object's animation at a time, in the same way that actions
>> can contain more than one bone's animation at a time.
>> --
> Would it be easily possible to make actions contain actions or to have
> a container action? Might this help? If I am understanding this
> problem correctly it is more about display and easily working with it
> that it is about not being able to do it with many actions. So if one
> action was the container for many more within it, that should keep the
> display uncluttered and easy workable. They would then be expandable
> with the rotating triangles just like the object view. You could also
> perhaps effect all the sub-actions by changing the parent action, in a
> way like parenting works for objects. You could also work the NLA by
> just referencing the parent action.
>
>
> Douglas E Knapp
>
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