[Bf-committers] Blender developer IRC meeting notes, September 4, 2011
montagne29 at wanadoo.fr
Mon Sep 5 22:08:11 CEST 2011
Le 05/09/2011 10:29, Campbell Barton a écrit :
> On Mon, Sep 5, 2011 at 5:36 PM, Bastien Montagne <montagne29 at
> wanadoo.fr> wrote:
>> Thanks a lot, Campbell!
>> (Ack! looking at the diffs, I really missed a few important points…)
>> - About weights viewing, I might be able to reuse/inspire from the
>> code (seems to use CD_WEIGHT_MCOL), but had no time to
>> test/investigate it yet…
>> - About falloff of VGroup Proximity, I thought the VGroupEdit’s
>> curve would
>> be enough… But I can add the other mappings to that later modifier,
> Realize this is a bit in conflict with my request to split vgroup
> modifiers by functionality.
> The problem with how it is now for deformations linear falloff looks
> really bad where the geometry crosses the min/max limits for these
> deformations smooth falloff looks best - as is default for
> proportional edit mode.
> But in the cases where vgroups are not used for deformations, its
> reasonable to use linear falloff.
> Having 2 modifiers works ofcourse but I would prefer the most common
> case (vgroups for deformations), doesn't give poor results by default
> with just one modifier.
> IMHO adding a falloff dropdown like the warp modifier is ok, but dont
> think having a curve widget is needed.
Committed a new vgroup_modifiers version, with those mapping options
(for both Proximity and Edit). :)
>> Le 05/09/2011 08:11, Campbell Barton a écrit :
>>> Reviewed the VGroup-Modifier branch today and fixed some errors as
>>> well as more superficial UI changes.
>>> There are some issues I noticed but don't think there showstoppers
>>> - Users will want to see the results of the modifiers in weight-paint
>>> mode, currently they can't - more an issue with the modifier stack
>>> - VGroup Proximity modifier uses linear falloff which gives a sharp
>>> cutoff, would be nice to have falloff options matching the Warp
>>> Other then these comments think the branch is OK to merge into trunk.
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