[Bf-committers] Blender developer IRC meeting notes, September 4, 2011

Campbell Barton ideasman42 at gmail.com
Tue Sep 6 04:15:44 CEST 2011


Uploaded the vgroup modifier branch diff to codereview if any devs
want to check:

  http://codereview.appspot.com/4968067

On Tue, Sep 6, 2011 at 6:08 AM, Bastien Montagne <montagne29 at wanadoo.fr> wrote:
> Le 05/09/2011 10:29, Campbell Barton a écrit :
>> On Mon, Sep 5, 2011 at 5:36 PM, Bastien Montagne <montagne29 at
>> wanadoo.fr> wrote:
>>> Thanks a lot, Campbell!
>>>
>>> (Ack! looking at the diffs, I really missed a few important points…)
>>>
>>> - About weights viewing, I might be able to reuse/inspire from the
>>> Carrot’s
>>> code (seems to use CD_WEIGHT_MCOL), but had no time to
>>> test/investigate it yet…
>>>
>>> - About falloff of VGroup Proximity, I thought the  VGroupEdit’s
>>> curve would
>>> be enough… But I can add the other mappings to that later modifier,
>>> indeed.
>>
>> Realize this is a bit in conflict with my request to split vgroup
>> modifiers by functionality.
>>
>> The problem with how it is now for deformations linear falloff looks
>> really bad where the geometry crosses the min/max limits for these
>> deformations smooth falloff looks best - as is default for
>> proportional edit mode.
>> But in the cases where vgroups are not used for deformations, its
>> reasonable to use linear falloff.
>>
>> Having 2 modifiers works ofcourse but I would prefer the most common
>> case (vgroups for deformations), doesn't give poor results by default
>> with just one modifier.
>>
>> IMHO adding a falloff dropdown like the warp modifier is ok, but dont
>> think having a curve widget is needed.
>
> Committed a new vgroup_modifiers version, with those mapping options
> (for both Proximity and Edit). :)
>
>>> Regards,
>>> Bastien.
>>>
>>> Le 05/09/2011 08:11, Campbell Barton a écrit :
>>>>
>>>> Reviewed the VGroup-Modifier branch today and fixed some errors as
>>>> well as more superficial UI changes.
>>>>
>>>> There are some issues I noticed but don't think there showstoppers
>>>>
>>>> - Users will want to see the results of the modifiers in weight-paint
>>>> mode, currently they can't - more an issue with the modifier stack
>>>> though.
>>>>
>>>> - VGroup Proximity modifier uses linear falloff which gives a sharp
>>>> cutoff, would be nice to have falloff options matching the Warp
>>>> modifier.
>>>>
>>>>
>>>> Other then these comments think the branch is OK to merge into trunk.
>
>
>
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-- 
- Campbell


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