[Bf-committers] Blender developer IRC meeting notes, September 4, 2011
ideasman42 at gmail.com
Tue Sep 6 04:15:44 CEST 2011
Uploaded the vgroup modifier branch diff to codereview if any devs
want to check:
On Tue, Sep 6, 2011 at 6:08 AM, Bastien Montagne <montagne29 at wanadoo.fr> wrote:
> Le 05/09/2011 10:29, Campbell Barton a écrit :
>> On Mon, Sep 5, 2011 at 5:36 PM, Bastien Montagne <montagne29 at
>> wanadoo.fr> wrote:
>>> Thanks a lot, Campbell!
>>> (Ack! looking at the diffs, I really missed a few important points…)
>>> - About weights viewing, I might be able to reuse/inspire from the
>>> code (seems to use CD_WEIGHT_MCOL), but had no time to
>>> test/investigate it yet…
>>> - About falloff of VGroup Proximity, I thought the VGroupEdit’s
>>> curve would
>>> be enough… But I can add the other mappings to that later modifier,
>> Realize this is a bit in conflict with my request to split vgroup
>> modifiers by functionality.
>> The problem with how it is now for deformations linear falloff looks
>> really bad where the geometry crosses the min/max limits for these
>> deformations smooth falloff looks best - as is default for
>> proportional edit mode.
>> But in the cases where vgroups are not used for deformations, its
>> reasonable to use linear falloff.
>> Having 2 modifiers works ofcourse but I would prefer the most common
>> case (vgroups for deformations), doesn't give poor results by default
>> with just one modifier.
>> IMHO adding a falloff dropdown like the warp modifier is ok, but dont
>> think having a curve widget is needed.
> Committed a new vgroup_modifiers version, with those mapping options
> (for both Proximity and Edit). :)
>>> Le 05/09/2011 08:11, Campbell Barton a écrit :
>>>> Reviewed the VGroup-Modifier branch today and fixed some errors as
>>>> well as more superficial UI changes.
>>>> There are some issues I noticed but don't think there showstoppers
>>>> - Users will want to see the results of the modifiers in weight-paint
>>>> mode, currently they can't - more an issue with the modifier stack
>>>> - VGroup Proximity modifier uses linear falloff which gives a sharp
>>>> cutoff, would be nice to have falloff options matching the Warp
>>>> Other then these comments think the branch is OK to merge into trunk.
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers