[Bf-committers] Guidelines for developer logs, docs & blogs

Matt Ebb matt at mke3.net
Thu Sep 1 02:27:28 CEST 2011


I believe the idea is: "don't mention other applications or they might
accuse you of stealing ideas from them". i.e. as far as I know, it's better
to infringe on a patent by accident than it is to do it knowingly, so try to
avoid making it seem like you know of other similar functionality in other
apps. To me this seems a bit paranoid, but I think that interpretation is
the intent of Ton's advice.

cheers

Matt



On Thu, Sep 1, 2011 at 10:19 AM, Bogomir Bogomirov <bb at bogomirov.org> wrote:

> Hi Douglas,
>
> As much as I am aware of the state of these matters, the example you have
> provided isn't bad, just inappropriately written. Since Photoshop® is a
> trademark of Adobe Systems Incorporated, their respective guidelines (ref.
> http://www.adobe.com/misc/trade.html) state the correct way of identifying
> the specific software should be:
>
> "[...] using Adobe® Photoshop® software to edit 2d textures. [...]"
>
> where this applies to its first and most prominent mention. For further
> details, please review the URL I have provided above.
>
> In fact I really doubt any company (or organization) would discourage the
> public use of their trademarks, brand names and taglines, since mentioning
> them brings attention to the relevant products (and therefore advertises
> them for free). Using such IPs in public posts however should be done right,
> and a careful read of the various EULAs and trademark guidelines will keep
> you safe (as much as boring and trivial as it might sound).
>
> Maybe this is what Ton had in mind, calling for extra attention when
> starting this thread.
>
>
> Regards,
>
> Bogomir Bogomirov
> http://bogomirov.org
>
>
>
> -----Original Message-----
> From: bf-committers-bounces at blender.org [mailto:
> bf-committers-bounces at blender.org] On Behalf Of Knapp
> Sent: Wednesday, August 31, 2011 3:56 PM
> To: bf-blender developers
> Subject: Re: [Bf-committers] Guidelines for developer logs, docs & blogs
>
> > - Stay away from mentioning commercial packages in user/tech docs ever.
> > - Document work in ways it shows the design process and ideas you
> > explored
>
> As an example say I just make a tutorial on youtube under xomagick and
> said something about using photoshop to edit 2d textures. Is that bad?
> I can stick to saying gimp from now on. Or is this not what you had in
> mind?
>
> --
> Douglas E Knapp
>
> Creative Commons Film Group, Helping people make open source movies
> with open source software!
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>
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> http://douglas.bespin.org/tcm/ztab1.htm
> Please link to me and trade links with me!
>
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> http://code.google.com/p/perspectiveproject/
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