[Bf-committers] OIIO on FreeBSD, or lack thereof

Thomas Dinges blender at dingto.org
Wed Oct 5 20:02:43 CEST 2011


Hey Pete,
there is no way to run/build Cycles without OpenImageIO.
So you would still be able to build Blender, but not with the Cycles 
engine.

Thomas

Am 05.10.2011 19:56, schrieb pete larabell:
> Sorry if I'm misunderstanding or misstating something here...
>
> Is it possible to build, and use, a Cycles build of Blender, using the
> Cycles renderer for the rendering (w/CUDA), without ever
> downloading/building/installing OpenImageIO?
>
> On Wed, Oct 5, 2011 at 12:52 PM, Thomas Dinges<blender at dingto.org>  wrote:
>> Just disable WITH_CYCLES and WITH_CYCLES_BLENDER in cmake.
>>
>> Am 05.10.2011 19:10, schrieb pete larabell:
>>> Indeed, I sent the error log back to the oiio list. :)
>>>
>>> And, sorry for asking such a noob question, but where can I find
>>> build-without-oiio instructions?
>>>
>>> On Wed, Oct 5, 2011 at 12:08 PM, Brecht Van Lommel
>>> <brechtvanlommel at pandora.be>    wrote:
>>>> Hi,
>>>>
>>>> As mentioned on the OIIO mailing list an error log would help, and
>>>> it's indeed probably best to solve the build issue there. Also note
>>>> that it's possible to build without Cycles, so it definitely shouldn't
>>>> make it impossible to make releases entirely. There will be plenty of
>>>> time before the 2.61 release to solve this.
>>>>
>>>> Brecht.
>>>>
>>>> On Wed, Oct 5, 2011 at 6:45 PM, pete larabell<xgl.asyliax at gmail.com>    wrote:
>>>>> Hey all,
>>>>>
>>>>> Just as a heads up to all that care:
>>>>>
>>>>> After a few months of trying unsuccessfully to get OIIO to build on
>>>>> FreeBSD, I've reached out to the OIIO developers for help.
>>>>>
>>>>> As I understand, Cycles requires OIIO to compile.
>>>>>
>>>>> If I can't get OIIO working on FreeBSD by the time Cycles get merged,
>>>>> the FreeBSD builds of Blender will most unfortunately cease to exist.
>>>>> :(
>>>>>
>>>>> As stated, I've reached out to OIIO devs for help, and hopefully they
>>>>> are every bit as helpful as the Blender devs are, and we get this
>>>>> fixed soon. If anyone here in the Blender community has a really good
>>>>> understanding of makefiles are is willing to assist, the help would
>>>>> most certainly be welcome.
>>>>>
>>>>> Cheers!
>>>>> Pete
>>>>> _______________________________________________
>>>>> Bf-committers mailing list
>>>>> Bf-committers at blender.org
>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>>>
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>> --
>> Thomas Dinges
>> Blender Developer, Artist and Musician
>>
>> www.dingto.org
>>
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org



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