[Bf-committers] OIIO on FreeBSD, or lack thereof

pete larabell xgl.asyliax at gmail.com
Wed Oct 5 19:56:53 CEST 2011


Sorry if I'm misunderstanding or misstating something here...

Is it possible to build, and use, a Cycles build of Blender, using the
Cycles renderer for the rendering (w/CUDA), without ever
downloading/building/installing OpenImageIO?

On Wed, Oct 5, 2011 at 12:52 PM, Thomas Dinges <blender at dingto.org> wrote:
> Just disable WITH_CYCLES and WITH_CYCLES_BLENDER in cmake.
>
> Am 05.10.2011 19:10, schrieb pete larabell:
>> Indeed, I sent the error log back to the oiio list. :)
>>
>> And, sorry for asking such a noob question, but where can I find
>> build-without-oiio instructions?
>>
>> On Wed, Oct 5, 2011 at 12:08 PM, Brecht Van Lommel
>> <brechtvanlommel at pandora.be>  wrote:
>>> Hi,
>>>
>>> As mentioned on the OIIO mailing list an error log would help, and
>>> it's indeed probably best to solve the build issue there. Also note
>>> that it's possible to build without Cycles, so it definitely shouldn't
>>> make it impossible to make releases entirely. There will be plenty of
>>> time before the 2.61 release to solve this.
>>>
>>> Brecht.
>>>
>>> On Wed, Oct 5, 2011 at 6:45 PM, pete larabell<xgl.asyliax at gmail.com>  wrote:
>>>> Hey all,
>>>>
>>>> Just as a heads up to all that care:
>>>>
>>>> After a few months of trying unsuccessfully to get OIIO to build on
>>>> FreeBSD, I've reached out to the OIIO developers for help.
>>>>
>>>> As I understand, Cycles requires OIIO to compile.
>>>>
>>>> If I can't get OIIO working on FreeBSD by the time Cycles get merged,
>>>> the FreeBSD builds of Blender will most unfortunately cease to exist.
>>>> :(
>>>>
>>>> As stated, I've reached out to OIIO devs for help, and hopefully they
>>>> are every bit as helpful as the Blender devs are, and we get this
>>>> fixed soon. If anyone here in the Blender community has a really good
>>>> understanding of makefiles are is willing to assist, the help would
>>>> most certainly be welcome.
>>>>
>>>> Cheers!
>>>> Pete
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>>>>
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>
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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