[Bf-committers] Delta Scale (patch to multiply rather then add).
Michael Fox
mfoxdogg at gmail.com
Sun Nov 27 22:28:27 CET 2011
ummm yeah, delta loc adds, delta rotation adds, so logically and
intuitively, delta scale should add,
multiplying is just going cause issues, when you scale something in the
UI, then it changes when you playback,
adding scale is more intuitive when animating, so you don't constantly
fret over what you are actually keying and that key is going to behave
properly when I playback
ass for the bug, delta scale when its being calculated just needs to
subtract by 1 that was scale of 1+0=1, changing it to multiply is just
too severe and heavy handed
On 28/11/11 05:20, Campbell Barton wrote:
> This bug report highlights that delta scaling is adding rather then
> scaling the objects scale.
>
> https://projects.blender.org/tracker/index.php?func=detail&aid=29111&group_id=9&atid=498
>
> I've attached a patch which changes delta-scale to multiply to scale
> which IMHO is much more logical,
> incidentally do_displacement() in convertblender.c is already treating
> dsize as a multiplier which is odd.
>
> The patch attached to the bug report updates existing files with 2 caveats.
> - animated dsize wont be converted.
> - objects scaled to 0.0, with a non-zero delta scale can't be
> converted, think this is really an obscure case though.
>
> Would this be acceptable to apply before 2.61?
>
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