[Bf-committers] Camera tracking UI
francoistarlier at gmail.com
Wed Nov 9 13:40:17 CET 2011
yeah I kind of agree with all that. So far all those naming as been chosen
based on a technical naming side (ie bundles means something to a computer
vision developer, doesn't mean a thing to an artist)
Same confusion with, markers, trackers, ....
Same with algorithm FAST, SAD, ... all technical stuff that doesn't mean a
thing if you havn't done any computer vision dev in your life
But in another hand, matchmove is something you have to get interest in as
well. it is a discipline and not just a camera to move around :p. There are
terms you got to know as well. Reconstruction is a common one for instance.
So yeah on the overall, lots of cleaning stuff to do, and lets drop the
geeky dev side. This is a tool for artist and not for devs as far as I'm
2011/11/9 Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
> Hi, i see that camera tracker related UI is spread all over the place
> with no clear definition. Camera tracking is a corner case use of
> Blender, I'd suggest that UI elements belonging to it get clearer
> names *and* get pulled together in boxes or their own panels
> ie: follow track constraint
> why would any regular user of know that this is camera tracking stuff,
> or what is a Bundle?
> it's worst in the N Panel
> Shading, Textured solid.. reconstruction? reconstruction of what??
> bundle, bundle, bundle and then the old quad view!
> Daniel Salazar
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> Bf-committers at blender.org
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