[Bf-committers] Camera tracking UI
Sergey I. Sharybin
g.ulairi at gmail.com
Wed Nov 9 21:47:39 CET 2011
I'll agree with both of Daniel about not perfect exposing into UI and
Francois about it's not just c camera to move around :)
But anyway, will try to make this stuff more clear next few days.
François T. wrote:
> yeah I kind of agree with all that. So far all those naming as been chosen
> based on a technical naming side (ie bundles means something to a computer
> vision developer, doesn't mean a thing to an artist)
> Same confusion with, markers, trackers, ....
> Same with algorithm FAST, SAD, ... all technical stuff that doesn't mean a
> thing if you havn't done any computer vision dev in your life
> But in another hand, matchmove is something you have to get interest in as
> well. it is a discipline and not just a camera to move around :p. There are
> terms you got to know as well. Reconstruction is a common one for instance.
> So yeah on the overall, lots of cleaning stuff to do, and lets drop the
> geeky dev side. This is a tool for artist and not for devs as far as I'm
> 2011/11/9 Daniel Salazar - 3Developer.com<zanqdo at gmail.com>
>> Hi, i see that camera tracker related UI is spread all over the place
>> with no clear definition. Camera tracking is a corner case use of
>> Blender, I'd suggest that UI elements belonging to it get clearer
>> names *and* get pulled together in boxes or their own panels
>> ie: follow track constraint
>> why would any regular user of know that this is camera tracking stuff,
>> or what is a Bundle?
>> it's worst in the N Panel
>> Shading, Textured solid.. reconstruction? reconstruction of what??
>> bundle, bundle, bundle and then the old quad view!
>> Daniel Salazar
>> Bf-committers mailing list
>> Bf-committers at blender.org
With best regards, Sergey I. Sharybin
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